Rizzo's Forum Posts

  • 15 posts
  • Got it working, thanks!

  • I think I got it working, but I'm not sure if it's 'pretty';

    Event #1:

    System-> Flying <5 -> BUTTON-> set text to "To depart planet, first raise your flying skills to 5"

    Event #2:

    System-> else -> BUTTON -> Set text to "Click to visit another planet"

    Event #3:

    Mouse-> On left button clicked on BUTTON -> System -> Go to Galaxy Layout

    System -> Flying (Greater equal then) 5 -> (= this is the second condition of event #3)

    Am I on the right track?

  • Thanks for clarifying Detteman,

    I was able to add the" flying skill greater/equal to 5" condition which enables the player to leave the planet

    but after that it won't let me add an else event

    I tried to come up with an alternative and made a second event but now with a "flying skill lower than 5" condition attached. In the attached action I show a text-message saying that 'flying skills are too low'. Problem now is that this message won't dissapear once I hit a flying skill of 5.

    Any idea why it wouldn't let me add an 'else'? Again here is the event:

    Mouse-> On left button clicked BUTTON-> Go to Galacy Layout

    System-> Flying >5 (=Second condition in same event)

  • Thank you for replying Televangelist.

    Could you please clarify that with an example?

    Thank you so much,

    Rizo

  • Hello all,

    I am still very new to C2 and have a question.

    I have a layout representing a planet and for the player to leave this planet he needs a flying skill of 5. I have a global variable called "Flying"

    In the layout is a flightschool button ("LearnToFlyButton") with the following event:

    Mouse->On left button clicked LearnToFlyButton->

    Followed by the following two actions:

    System->Add 1 to Flying

    FlyingText-> Set text to "Flying skill: " & Flying

    And I have a Textbutton "Depart planet" ("DepartButton") with the following (incomplete) event:

    Mouse->on left button clicked DepartButton ->System-> go to Galaxy Layout***

    *** Now the player should only be able to depart the planet once his flying skills reach 5 and only then "Go to Galaxy Layout" action should happen. But I'm lost at the monent...

    QUESTIONS:

    1) What does my Event sheet need to make this happen? What I would like is that, when clicking on the 'Depart Planet" button and the player's flying skills are LESS than 5, it should give like an error-message aswell.

    2) I would like to add triggers that set off when the player reaches e.g. flying skill 50, 100, 200 enabling him to do new things due to increasing experience. What do I need for this?

    Thanks you very much for your time and help, Regards from the Netherlands.

    Rizzo

  • Thank you for your reply Frosty elk! So, by using global variables the 'welcome'message won't appaear again the next time I visit the layout?

    Good to know, I'll look into that next!

  • Hi All!

    I am new to C2 and I ran into a problem while learning things:

    I have three different layouts representing three planets in a far (far!) away galaxy...

    On game-start I show the layout of planet 1.

    There is an introductory text ("Welcome, etc") and two buttons leading to the other two planets.

    (Note: Clicking on the buttons represents kind of 'travelling' to the other planets.)

    Now, I click on e.g. the button for Planet 2 which takes me to the layout of that planet.

    Here are also two buttons to the other planets (1 and 3), etc.

    Now, and here comes the problem...

    When I click back on button 1 to return to Planet 1, I see the introduction text again, but I only want to show that once. (The first time you visit that planet.)

    What do I have to do to show the intro text only the FIRST time that I visit planet 1?

    And while we are at it; how do I show multiple lines of text after eachother? I only am able to show the last line with the code I came up with. This is what I have in the Event Sheet of Planet 1 right now:

    System->On start of layout -> T/Storytext -> set Visible

    Mouse-> On left button Clicked -> T/StoryText -> Set text to "Welcome to the Green Planet."

    Mouse-> On left button Clicked -> T/StoryText -> Set text to "To win this tutorial you blabla.."

    Mouse-> On Left button Clicked on Button1 -> System -> Go to Planet 2

    Thank you so much and enjoy the weekend!

    Rizzo

  • Thanks guys,

    I think I will give C2 a try. I have no coding experience so the first step will be to get used to the 'lingo' (events, objects, variables, etc, etc) it's like learning Portuguese or Greek to me right now.

    I already found tons of tutorials for the ALMOST noob, but not for the REAL noob that I am right now ; e.g. explaining the real basics on how to 'think' as a coder. Buty I'm sure they're out there

    Thanks for all the good words and welcoming me!

    Rizzo

  • Thank you for your replies and tips!

    Rizzo

  • Thank you glerikud!

    If anyone has anymore tips or pointers on what to look into especially or keep in mind, I would GREATLY appreciate it!

    Cheers,

    Rizzo

  • Thanks Jayjay for the kind words and tips!

    I'm getting convinced that C2 is the program that is the most suited to create what I have in mind!

    Rizzo

  • From your description C2 will be more than able to handle that.

    Thank you Nimos!

    Would you have an idea what aspects of C2 I should pay special attention to? If you have some 'keywords" I can look them up myself

  • Dear C2 community,

    I hope this is the correct sub-forum.

    I just joined this forum and am hoping you will be able to advice me. I am trying to decide which software program is best for the game idea that I am having.

    The game I want to develop is losely base on Life Quest 2; part dating sim, part time management, part life simulation with a protagonist being able to learn stuff and level up.

    In its most purest form it would be like a background picture of the galaxy with several planets. Clicking on these planets would take you there. (keeping track of the amount of hours or days that you travelled). That planet (represented by another BG picture) would have several places that the player can visit (click, etc. Player could buy items to use or different kind of clothing/armor that would have benefits or open up new locations on that planet.

    Graphic animations and audio would be minimal because I want to keep it as basic as possible for my first attempt in creating a game.

    I looked into Ren'py which seems not powerful enough while programs like Unity seem to be 'too much' for the things I have in mind.

    My questions:

    • Is C2 the right program for me to realise my game ideas? Or are there other programs suited better for me?
    • Could you give me some insight on what fields of C2 I should look into first /especially after I've mastered the basics?

    Thank you so much for helping me out.

    I wish you all the best and kind greetings from The Netherlands,

    Rizzo

  • Hi All!

    I'm Rizzo from the Netherlands. I am new to creating games and am looking forward getting to know all the ins and outs of C2.

    Hope you're all having a fun and productive day!

    Take care,

    Rizzo

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  • Dear C2 community,

    I just joined this forum and am hoping you will be able to advice me. I am trying to decide which software program is best for the game idea that I am having.

    The game I want to develop is losely base on Life Quest 2; part dating sim, part time management, part life simulation with a protagonist being able to learn stuff and level up.

    In its most purest form it would be like a background picture of the galaxy with several planets. Clicking on these planets would take you there. (keeping track of the amount of hours or days that you travelled). That planet (represented by another BG picture) would have several places that the player can visit (click, etc. Player could buy items to use or different kind of clothing/armor that would have benefits or open up new locations on that planet.

    Graphic animations and audio would be minimal because I want to keep it as basic as possible for my first attempt in creating a game.

    I looked into Ren'py which seems not powerful enough while programs like Unity seem to be 'too much' for the things I have in mind.

    My questions:

    • Is C2 the right program for me to realise my game ideas? Or are there other programs suited better for me?
    • Could you give me some insight on what fields of C2 I should look into first /especially after I've mastered the basics?

    Thank you so much for helping me out.

    I wish you all the best and kind greetings from The Netherlands,

    Rizzo

  • 15 posts