RickUSBstick's Forum Posts

    I don't really have a top 5, but i like many simulation games.

    The Sims - series are my favourite, but i also like things like Farming simulator and Goat simulator.

  • If you are trying to install an apk it must be an "signed" or "debug" apk. Unsigned apk's cannot be installed on an celphone.

  • > Your work looks really great! A game like this with a good story line and diffrent levels and worlds can become a hit! I love the design and i really like the idea of the bacteria who is gonna try to save the world. My suggestion is to use that idea, i love it!

    > Cant wait to play a demo and see more about your game!

    >

    Well thanks. It feels weird to get compliments when you're new at something, because looking at others work I want to change everything all the time and start over. Feels like I'm always one step behind everyone I look. I know is not the right attitude specially when I'm comparing myself with people that has been doing this for year, but can't help it.

    Thank you very much for your kind words. For real means a lot to me.

    Also... I'm trying to come up with a name for the game, at least a placeholder name, could use some suggestions to get me started hehehe

    No problem friend, when you make something like this you earn my respect. ??

    Maybe something with the words bacil or bacteria in it for the name?

  • RickUSBstick

    I will, now I'm stuck at some problems

    What are the problems? I am not a real prof in construct 2 but i know a lot. Would like to help wherever i can.

  • Your work looks really great! A game like this with a good story line and diffrent levels and worlds can become a hit! I love the design and i really like the idea of the bacteria who is gonna try to save the world. My suggestion is to use that idea, i love it!

    Cant wait to play a demo and see more about your game!

  • This game is a good start up, if you work hard on it it could really have potential.

    Like to here more from you about updates.

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  • Hello everybody,

    I want to know wich plugins and ad systems everyone is using for their android cocoon.io projects.

    My little game project is almost ready for publishing, but i want to get some simple ads in it like a fullscreen popup ad.

    But before i try something like ads, i really want to know everything about it.

    Also i like to hear from you guys what you think are the do's and dont's around mobile ads.

    Thank you

    Regards,

    Rick

  • Since publishing on phones and making money of your games is a "premium" option, i guess it's the only option.

  • I guess they won't let you, because the developers need to make money like everyone else.

    I am an hobby game maker, and i am not making money on my games, but i still bought the licence for 100 euros to stimulate and thank the developers of scirra for their good work.

  • Hi

    Is it possible to make a widget for phones/tablets

    eg. with some plugin for C2

    Regards

    Would love to hear about this too, would be an amazing future.

  • Good game, rated 5 stars in play store.

    What plugin do you use for the pop up ads?

  • RickUSBstick

    You just need to clamp the Player's position to the Square's bounding box while dragging

    Player Is dragging

    Set X to clamp(Player.x, Square.BBoxLeft, Square.BBoxRight)

    Set Y to clamp(Player.y, Square.BBoxTop, Square.BBoxBottom)

    This will keep the Player's origin within the Square, so you might need to adjust the values to keep the entire image within the Square, e.g. add half the Player's image width to BBoxLeft and subtract it from BBoxRight.

    Thank you very much, i did it.

    Now when i drag the player out of the square, the player stays inside the square (that's good), but when i drag my finger or mouse further i can still hit other things..

    The player stays in the square but it stil hits things out the square like if the player is out of it when i drag my finger further.

    Sorry for bad english..

    // What the player is doing is like everything is a kind of physics and the goal is to bounce other things away..

  • You can use the overlapping (with the square sprite) and stop the player sprite (or push back the player sprite) when he leaves the overlapping.

    Thank you for your reply, if i use overlapping how exactly can i push back the player sprite or how can i hold him inside the square?

    So at this moment i have: Player sprite - is overlapping -> Square

  • Hello,

    I have got a player, wich is a drag and drop based sprite.

    I need this player sprite to stay in a square sprite wich is under the player.

    How can i 'stick' the player so he cant get dragged out of this area / sprite?

    regards

  • Someone..?