Rich's Forum Posts

  • Awesome.

  • Nice tutorial, moving it to the effects forum .

  • What .cap's that? I only see a .exe.

  • It's incredibly hard to do this because as David says, event sheets aren't linked to layouts. You'd have to have every layer name in the application for layer parameters, for example.

  • It is something we're aware of and will be addressing very soon.

  • I think I suggested it to Ashley at some point, but it makes more sense to clear it up now than after beta .

  • Yeah, after discussing it on the chat 2 parameters for a range would be much nicer.

  • A doctor says to his patient, �I have bad news and worse news�.

    �Oh dear, what's the bad news?� asks the patient.

    The doctor replies, �You only have 24 hours to live.�

    �That's terrible�, said the patient. �How can the news possibly be worse?�

    The doctor replies, �I've been trying to contact you since yesterday.�

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  • I'm not sure, but noone seems to know about it hardly!

  • I'm not sure Random should be 1 based. There's genuine reason to generate between 0 and 1, and as you say, it'll break alot of things.

  • The iPhone is certainly a highly lucrative market. People will keep buying apps and games from the app store because it's easy, impulsive and people get bored.

    The market will probably get a little swamped, but there's still huge potential to make money there.

  • The next two features allow you some control over which objects are shown in the event wizard and to categorise them.

    Here's what's in Common for the properties of a Sprite:

    <img src="http://img11.imageshack.us/img11/4396/categories.png">

    The bottom two are the ones we're interested in. The first, 'show in editors' will allow you to control whether the object is shown in the event wizard. For alot of background objects and scenery, you won't ever want to run actions or conditions from them, so hide them to avoid clutter.

    The second, 'category' allows you to type in a category name for each object. Perhaps the best way to explain this is with a screenshot.

    Each individual category name will create a new category in the event wizard, allowing much easier 'at a glance' selection and overviewing.

    Enjoy!

  • On the chat yesterday I was talking to a few people, and it seems there's some features which noone has used or maybe even discovered. In this set of threads, I'll explain some very handy features which could save you alot of time.

    The first one is the image importer. Here's what it looks like:

    You'll find this by right clicking the frames area of the Animator Bar, and selecting import images. (Excuse my lack of artistic flair.)

    Clicking on it will open up a file selector (which is multiple select, so grab all the images you want). Now you'll see a list of them, and a bunch of options. Perhaps the most useful are the hotspot tool (allowing you to uniformly place hotspots on all your images), and the mirror/flip/rotate tools. The tile slicer will also serve a good purpose for rpg tilesets and sprite sheets. A good tip to mention at this point is that you can affect all images with these operations by shift clicking in the list, to select all the items. You can also reorder and import more images if you want using the buttons below the list.

  • That's a really neat effect, also .

  • The notion of porting something over from another application is less straight forward or logical than you'd think.

    Construct has a very different event structure and methodology of working - families and containers are GOD - and you'll find yourself doing things differently. Porting something as-is will result in an inefficient way of doing something, or bad habits.

    You should read through the application structure on the wiki (http://apps.sourceforge.net/mediawiki/c ... =Main_Page) and familiarise yourself with the structure of applications and games in Construct, and then attempt to rebuild things yourself from scratch. If you have a problem learning about or understanding one area, then you should post on the forum or the chat .