Why does bold text make it any less readable? It doesn't bunch the pixels or make it any harder.. on the contrary, I turned it off and I found it less easy at a glance to differentiate .
<img src="http://img8.imageshack.us/img8/1079/blap.png">
Image Manipulator is more for, well, changing images in memory, which can then be used by a Sprite or Canvas.
Image List is explained here: http://apps.sourceforge.net/mediawiki/c ... st_Object; it's used with the List object currently.
I'd suggest that for now if you want to show images and stuff, it's probably best to use the game runtime, until there's better application controls to do what you want.
<img src="http://img14.imageshack.us/img14/6261/37031194.png">
Currently.
The delete checkbox is to delete those timeline entries. You can select one or several items and then delete them with the button.
That's usually from a corrupt download or such, try redownloading/using a manager etc.
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Why?
Why not put the minimap in the layout it's minimapping for? That's what it was intended to do.
Sounds like drivers to me, how strange..
I have no friends..
It's very heavy on our database and can be abused, the limit's to try and cap this a little.
You could use the Timer Behavior, and set it to repeat until the object is of the size you want; may be a little neater.
64x32 seems quite standard.
I'll look into doing this, probably quite simple.