Rich's Forum Posts

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • There's a very slim chance this is the program, the much greater chance is that it is in one way or another drivers, hardware or other software. In the past every graphics glitch error has been solved by changing one of those, so I daresay we can't really help anymore..

  • A HTTP/SQL based game is going to hammer a server pretty hard, even a dedicated one. It's just not the right solution for a scalable or realtime game. If there's 50 players in a room, the sql database is logging each of those and then recalling them for each client who requests it, it's not practical.

  • It's in the next build.

  • Just read it, thanks for the tutorial .

  • Indeed, feature tracker that one.

  • That's the only way to currently to it; it wouldn't rename or break families used in existing projects, which I suppose is more what you're looking for. Put it on the todo tracker, because it would be handy.

  • �?x??di1? ??oddns ?i s?op

    ??? ?nq ?i ?qnop ?11??? i

  • Someone posted on /v/ on 4chan

    Wow.. .

  • Pretty awesome to be honest.

  • I'd prefer animations simply to ease clutter; if you have more than one definitely use families as BROO said.

  • It may be possible for 1.0, but it'll wait till other stuff's out the way.

  • It's documented - albeit without real world examples or depth - here:

    http://apps.sourceforge.net/mediawiki/c ... xpressions