Rich's Forum Posts

  • Very nice work Hooray for e-mail notifications to topics too.

    I've uploaded it; the .cfg files needed some changing but otherwise it worked first time. The title header text seems a bit dulled on the green to me, though it may be my laptop screen. I've forgotten how the old one looked to be honest.

  • Ah, I guess I wasn't accounting for the different types (they were all just an orange circle).

    Thanks for the effort though

  • He wasn't kidding; change an exported .exe to .scr and try it.

    Edit, tested this a bit more

    The following would need to be done:

    • Make any key/mouse movement close it (manually doable)
    • Ability to change strings like name/author
    • Configuration dialog

    But essentially they are just renamed .exe files.

  • If you're willing to make this into a green style (about 5 images would need a recolouring) I'd like to upload that too it'd look pretty similar to the old one then, if people miss it.

  • I'd imagine 'On Object in LOS' was triggered only once when an object moved into line of sight, and the other returns true or false constantly depending on whether an object is in line of sight.

  • I've uploaded it; it seems to look quite nice

  • I'm sorry you lost the work; did you not enable autobackup during development?

    It's much more likely that stuff in-memory went wrong and then was saved to both sources than anything else, though with the .cap I'm sure Ashley can find where this happened and hopefully fix it.

  • I guess so, then

  • 3.0.1 to be on the safe side, but I don't know for sure.

  • Minimap Object - for making minimaps easily... would be nice if they had a "scale" feature as well so you could toggle the area around the tracked object easily.

    There already is one

    Inventory Control Object - Inventory control has always been a struggle in making any kind of RPG game, or any game really if you can carry more than 2 things at a time... Some kind of inventory with visual array would be really nice. This is the one thing that always annoyed me the most when making RPGs, and is usually why I never committed myself to sticking with an RPG style game... Making inventory screens that work well always sucks.

    This is a really good idea.. could go as far as to make it fully automated, so you can 'add' an object to the inventory and it'd take care of drawing it, doing drag and drop, etc.

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  • After university I'll have copious free time to work on all my projects and do some coding work. Use this thread to post plugin and behavior requests, however whacky.

    Personal requests

    • Online plugin, for easy game making
  • I prefer this theme, but I think the forum can handle different themes and then users select the one they want.

    The problem is each theme needs a title logo for it, which I don't have nearly enough time to do. If you want a theme, and you can design the top logo, then post here and i'll upload it.

  • I understand it was to do with families, but I don't know much more than that.

  • Hold the middle mouse button.

  • The File object can return lists of files.

    Insert a ListBox and File object and then do:

    Add line: File.FileList("C:\")

    Add line can take either a string, or an array of strings such as the returned value of FileList.