Rich's Forum Posts

  • This is a place for useful examples, engines, bug reports and any other .cap files that you wish to share.

    Please refrain from uploading compiled .exe files or other non-source related files. The 'Your Creations' forum is a better place for these.

  • I get what you are saying, but it is no reason for people to come back with comments like his poking fun at me and others who like the idea of it. It's that childish like attitude that brings down so many communities.

    His comment was a joke, and not aimed at making fun of anyone. The fact someone has independently implemented SDL and Ashley wishes to continue it is a clear indicator of the interest in multi-platform gaming. Most of the people on this board agree that it'd be great to expand the platforms Construct can create for.

  • The registry is used to store your settings; it's quite similar to an INI file.

    Here's an example:

    Set key to HKEY_CURRENT_USER, Software\MySoftwareWrite string "Example" to item "Example"

  • > Also of interest is Deadeye's "Hitler in Toyland" (So sorry if that title is incorrect)

    >

    What? Nobody's interested in that.

    I thought it was very impressive, probably the most complete game made in Construct yet

  • That was a pretty sick run

    Tilting other players was most fun imo

  • The following links contain sample python functions and snippets:

    http://www.amk.ca/python/simple/

    http://www.codesampler.com/python.htm

    http://www.microsoft.com/technet/script ... fault.mspx

    Official documentation

    http://www.python.org/doc/

  • Yeah

    Big thanks to Gullanian for hosting it.

  • Suggestion : File Object

    To use this plugin, simply drag it on the layout.

    EVENTS =

    File.LoadText = "c:\text.txt"

    File.SaveText = "c:\text.txt"

    File.LoadCache* = "c:\file.exe"

    File.ClearCache**

    File.Cut = "c:\directory\"

    File.Copy = "c:\directory\"

    File.Delete

    --- --- ---

    *Loads a file into cache

    **Clears the cache

    --- --- ---

    The plugin works this way :

    if you need to load a text, assign it to a variable

    Global('text') = File.LoadText("c:\text.txt")

    if you need to paste/cut/copy, do like this

    File.LoadCache("c:\file.exe")

    File.Copy = "c:\directory\"

    File.ClearCache

    Isn't all this already achievable with the File object? The LoadText expression would be a good addition, however.

  • Very professional looking. Hope an online plugin comes around sooner rather than later so this sees more development

  • Someone is developing a comprehensive solution to this in the form of a behavior which should be around soon.

  • The current save layout to file action in system serializes the layout, as opposed to saving it as ini or text. It'd be very difficult to effectively edit it with notepad (though hardcore gamers could check our source for the correct serialization and reverse engineer it.)

    An encryption plugin is necessary for true protection, something like Blowfish.

  • I'm not sure that'd be antialiased correctly.

    Canvas is the best method for now, but a line plugin would be cool especially if it had a 'shoot up/shoot down' action to easily create grappling hooks.

  • The steps to turn a normal .exe into a screensaver .exe are trivial; stuff like specifying a different window class and closing on user input. It'd be good to expand the range of things Construct can make. Maybe presentations and websites next?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think both are important; tracking objects through C++ in the plugin would be marginally quicker than eventing it yourself with a parsing system, also.

    An easy to use yet highly powerful online object is definitely what Construct needs. I wonder if mK will ever come back

  • Although Direct-X is what's been written, don't forget that there is an SDL renderer in the works, which supports OpenGL very easily.

    The discussion about which is better depends on what you're talking about, a rough idea is here:

    http://en.wikipedia.org/wiki/Comparison ... d_Direct3D

    OpenGL is harder to work with programatically; but there really isn't much difference in rendering speeds.