Ribis's Forum Posts

  • Ok, I got the demo working. Now to my own game.

    is working on r168?

    thank you

  • Man, i can't believe how incompetent they are...

    because they fix the problem for r136...

    now we need to wait for the new version...

  • Ludei are impossible to work with: they've previously made broad, sweeping breaking changes and been unable to provide a list of changes or ways to work around them or otherwise update old code so it still works. I literally could not figure out how to update the plugin, so I told them to maintain it themselves. Now open-sourcing it is a thinly veiled way of dumping it back on our laps, with the extra bonus of having completely broken it again.

    I am not happy with this. I will do my best to fix up Ludei's mess yet again since lots of people are already using it, but please, if at all possible move over to Ejecta - it's open source so we can maintain it ourselves and, erm, not completely break it every few months. Crosswalk should work well for Android too.

    lol, I don't understand why Ludei slight Construct2... this doesn't make any sense... a lot of people use construct2...

    If they update the plugin for construct2 and works well, and if they make a subscription for their plugin to remove a splashscreen for example... they will make money from construct2...

    so, I don't understand that... I use cooconJS because the performance is good, but when I will buy a mac (very soon) I will move to Ejcta...

    but Ashley please, with construct2 is possible to make a serius game and make serius money on mobile (on computer is more difficult....)

    everything is moving on mobile, I think construct2 must have a perfect exporter for iOS and android... not for free off course, the best it's to pay for a good software (or plugin) like a subscription or something like that...

    I'm making a very good game for iphone, I use cooconJS, (so, I can test on windows7) but now without the Mac I can't move the project... (this is my problem) but if Ejcta performace is bad....

  • Ribis - the problem for me with the new plugin was that I could not run any C2 game in preview on my laptop in google chrome after I installed it following Ludei's instructions - it was nothing to do with whether or not the script was minified, unfortunately (unless I've missed another potential fix on reading that thread - I enjoyed the facepalm banter, though!). I've reverted back to the old plugin and everything is stable again...

    I'm pleased and excited that some of the big guns are in on this already (@russpuppy). All hope is not yet lost!

    yes...

    Actually, I spent 2 months to make my games for cocoonJS... and is working good...

    I'm ready to invest some money to get a good plugin like cocoonJS!! I don't undestand why Ludei doesn't make a special subscription to use their plugin... it's so strange...

    I think, a lot of person will pay a good money if the plugin is working good! construct2 is a perfect software to make a VERY good games in 2d, and cocconJS is a perfect "combo" to publish on iOS.... so, I don't really understand why they make everythings complex...

    I will try the new plugin with the update tomorrow... if I understand is working for iOS.... but I prefer to pay something to get a good service...

  • How do I make the character in my game to continue after he dies? i want to make a button and for some in-game coins he can click the button and continue the game. how do i do that?

    you have a lot of choices about that... you can make a variable in the instance of the character like "if the life is 0, you can add a button for use the coins..."

    if you click the button, the button subtracts some number to another variable(coins), and make another event like:

    if the player is death, and the button of "revive" is clicked, make the character to play...

    you have a lot of way to do that...

  • firebelly - I agree that it's good and bad now that it's been given to give it to the community.

    My fail comment was just because Ludei came out with a big positive blog and fanfare: "Today we’re releasing the new CocoonJS Plugin for Construct 2. WOOHOOO!!" After reading that I imagined that it might in fact work and not cause C2 to crash.... If the headline had read "we didn't really test it and, to be honest, we had better commercially driven things to be getting on with - so, there you go, good riddance to it / what a relief" then my expectations would have been better aligned with reality.

    I do think that this will be good in the long run, though - but only if there's someone in the community who has the time, skill and inclination to get in their and tweak the plugin for the greater good. I would love to give it a go but I am useless at coding...

    is this the problem

    the plugin is not working so, maybe this problem: https://www.scirra.com/forum/bug-of-cocoonjs-v2-very-important_t101699?start=10 will not fix it?

    I was very excited when I saw the news, but when I test the plugin... no comment... the good news is just "open source"

    CocoonJS is a great potentiality, my game run fast with this and is easy to test the game... so, is possible to publish a perfect game for iphone if cooconJS working well... but... that problem...

  • I got this error when I try to run the example capx

    Javascript error!

    SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function

    http://192.168.1.198:50000/CJSAds_plugin.js, line 193 (col undefined)

    Replaced the files in C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads and overwrite this file cocoonjs_prelude.js in C:\Program Files\Construct 2\exporters\html5

    Did I miss something ?

    same problem <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

    the new plugin is not working... maybe is working with the Release r163?

  • thank you all for the reply, this is a good news!!

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  • Hi everybody, I update the app of CocconJS for iphone to test my app again...

    After this update, when I open my app is working well, but if I decide to minimize the app with the home button (like for read some message etc...) and when I reopen the app, the performance of the app it's absurd and the performance decrease everytime, when I minimize, open, minimize open, at the final the fps will be 1

    someone know if this problem disappear if I compile the app and publish on itunes?

    it's like cocoonJS reload all of the resource when the app is already loaded...for this maybe the performance decrease everytime when someone minimize,open minimize and open everytime...

    this bug is unacceptable, because everybody when use some application minimize the app to read message or do somethings else...

    this is no correct method to say "export on iphone with cooconJS" because this not work... I spent 2 months to study and project the application to run on 45/60 fps and now, with the new update this bug disrepair everythings.

    Someone have the same problem?

    Thank you

  • Yeah, that puzzled me. It works perfectly for the first layout, but then it just donks up in the second.

    this should works!

  • I would like to share my experiences how I worked a lot of mobile games for my customers also it has do to with HTML5 frameworks and Construct 2 IDE, you may consider this as my personal verdict:

    • It’s slower than native code by about 70%
    • It’s slower than x86 C/C++ by about 50%
    • The most viable method for it to get faster is by using the hardware to desktop level performance. It could be viable long-term, but it’s looking like a pretty long wait.
    • Garbage collection for mobile is WORSE. Actually, it's really way worse than it is in desktop level.
    • The language itself doesn’t seem to be getting faster these days, and people who are working on it are saying that with the current language and APIs, it will never be as fast as native code.
    • Every competent mobile developer would waste a great time thinking about the memory performance of the target device.
    • asm.js may be another solution, but if they win you will be using native language or similar old language as a frontend, more than something high level like JavaScript.
    • Javascript is too slow for mobile app use in 2013. If we get new devices were built in 2014, it may be better but Javascript looks "faster as native" in 2020.

    I believe we should develop the games for desktop, if you want to develop big games for mobile, please forget it and try to find another native language could work with your big game design.

    you are right, but construct2 or similar software use programming by "event"...

    and it is normal the low performance of the game, but depends how the person "program" de logic of the game.... the best method is to program by native script, but take a lot of time to make a simple game....

    and depends what do you mean with a "big game"... 3d game? big map? a lot of object?

    I think the problem is the method to export the game... we not have a perfect exporter for the mobile... but we have the third party and they also have some bugs....you can make a great game with construct2, the new flappy bird or the new game of the year, but if the export doesn't work very well, you will have everytime different problems... you don't have a perfect control like construct2...

  • I have searched the forums for over a day with just dead ends, I have half way got my game to post scores on the Facebook version which is by no means a easy task with a tutorial from 2011! But I searched this forum the German and French and even the Russian C2 forums using Google translate and still did not find a viable easy answer to the most common question about Facebook "How do I post scores" the Facebook game its self is doable but very complicated I had 3 pages tell me different things, but after like 2 days I got some progress. The mobile version how ever won't even login correctly with either one of the Facebook plugins, and Clay.io is far from perfect it has a lot of issues too. We have Multi Player now wooohoo how well is that working, I'm sure that will complicate the Facebook scoring system even further, how about some updates on Facebook tutorials that are 3 years old or fix the plugins that have not worked correctly since they came out, or even better hows about Google Games Services, which when it does come out probably be forever before it works.

    I have seen so many people ask about Facebook on this forum with out even getting a reply, is that because no one knows, or the ones that do don't want to share there secret? I'm not asking for a capx, but a current and updated tutorial would be sufficient for the community. I have a game on Google play store that people really want to post the scores, I really need full Facebook options for them. I keep stalling with excuses but the uninstalls are becoming more frequent. I am almost ready to give up on this program mainly for the lack of support by Scirra, the community on the other hand is very supportive. Ugh, and Its a good thing I copied most of that cause the website made me relog in... again.. If the web page login is hard to get to work correctly I imagine a Facebook login would be even more so.

    And if someone finds the answers and corrects me I'll gladly Edit this post. Just so dang frustrated.

    I wrote some posts and topic about that (maybe you can see on my profile or just search) if the app run of the facebook website...

    I suggest to study php,java and mysql, because it's easy to implement on construct2, and in mobile too.

    you need to know how is working facebook app on android or iphone, just find some documentation...(the facebook website has some documentation) I never try to run some function of facebook on mobile, but just if the app run on my website, with facebook... I made some script in php and I made the database to save the savegame or score for every user....

    for example, for my app I don't use the facebook plugin, but I load all data of user (picture, url, UID...everything) from a php file, and construct just read and send the variable with AJAX on my database. maybe you can do this on mobile (I didn't try, maybe is working different, but I think it's possible)

    this forum is not the best way to talking about that, because maybe you will talking about php, java, mysql(if you like to save a variable for a user on facebook...)

    maybe I will try to make something with cocoonJS and I will open a topic... now I'm a little bit busy, but I like so much to talking about this argument

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  • I think this is very important...

    You should contact Ludei about that...

    I repeat everytime, I don't understand why developers of software don't care so much about "how make money from ads without problem"... I know cocoonJS is the best platform to publish on iOS, but they doesn't care if the plugin for construct2 need to update (like facebook or something) or if the plugin is old and make some problem...

    Ashley, I think construct2 is the best software to make application in html5, and I think in the near future the new phone will support perfectly the html5 without lag... if construct2 make a easy and good plugin with some company to insert the ADS and add like a subscription a year to use the plugin of construct2 (to maintain the plugin) will be very powerful for everybody...

    a lot of topics are about "how make money with ads..." etc...

    Make games is a hobby for the most of people who use construct2, because who make a "serious" games use different software (more time... no hobby) for my first time, I think construct2 is a powerful software to make a "serious" game...

    I tried another software to make game (corona...etc) and you need so much time to study and make something, with construct2 you need a short time and the performance is incredible... (I try to make a games with lua code, easy but very difficult in some cases...)

    sorry for the off topic, but I think is important... it's good the feature of multiplayer (I love it) but some plugins (like insert ads easly to make money or other to improve the costumers to make money from the app of contruct2) can get a good possibility to make a "job" in this case... and I think everybody who bought a construct2, if we have the possibility to insert a special plugin to insert ads and get a real money would take a subscription to get a "perfect" plugin... I prefer pay and get something working very well (I know, this is about the plugin, construct2 actually is perferct for me)

    is frustrating read topic about the app when something doesn't work because some script need to update or need to make a new one...

  • Also with self. i can only use the things like:

    Angle

    AnimationFrame Etc..

    There is no way i can use my instance variable

    I use this method with my games...

    try this capx