rhostudios's Forum Posts

  • 7 posts
  • thehen Alright <img src="smileys/smiley20.gif" border="0" align="middle" /> That is good to hear. And congrats on Mortar Melon, I have to say it is definitely one of the best looking apps on Windows Phone. Thanks for taking the time to answer my questions.

  • thehen Just the usual things such as ad support, but that isn't such a big thing, since it can always be added in later using visual sudios.

    I was just interested in knowing if there are still updates planned, because this is a nifty plugin that deserves to be used.

  • Is this plugin still being updated/added to?

    It's a really helpful plugin and I hope advancements are still being made.

  • AnD4D

    I have tested this method thoroughly, and it seems to be doing the trick quite well. I can't find any errors with it so far, and the physics behaviour seems to be accurate. Thanks for that.

    I still stand by my opinion of adding the "set angle of gravity" function to the Physics beahviour of the Construct 2 engine. It's just another improvement to the program.

    As far as this thread goes, however, I think this issue can be closed as AnD4D has provided a functional and elegant solution.

  • Whiteclaws

    Yes, the apply force thing does work, but as AnD4D pointed out, it doesn't yield a realistic result.

    AnD4D

    I'm not quite sure how your method is from simply applying a force. Could you please explain it?

    That works, but it unfortunately does not give the effect I'm looking for.

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  • Suikama

    That's not a bad suggestion with the families. I'm going to try and alter this idea a bit.

    And you're right, the "Set angle of gravity" does exist for the PLATFORM behaviour, but I need it for the PHYSICS behaviour.

    But thanks for your input, it's always appreciated.

  • Hi,

    I would like to suggest adding a "Set angle of gravity" option to the Physics behaviour, just as the Platform behaviour has.

    I know there is the workaround of setting Physics gravity to 0, then creating a tick event where a force is exerted in the direction of whatever angle you want on an object. This is pretty impractical to add to every single instance you have on screen, and I feel that a Physics angle of gravity function would be quite beneficial to the program and a lot more convenient for game creators.

    -Rob

  • 7 posts