I completely jest. LOL
I was thinking how I have this patrol system for my enemies to follow. Depending on the frame of the object, its two instance variables will have different values. Then, on top of that, I need to check at what times those values are accessed. If one is accessed, it should be "turned off", so it can't be accessed again. Kind of like a "Trigger Once" condition. Then, on another pass, the previously "off" instance variable would be "turned on", and the other back to "off".
In a sense, I guess my thought is something akin to making certain variables temporarily "non-existent", similar to how groups or behaviors can be enabled or disabled.
So, maybe I'm not totally joking. LOL I do realize the practicality of making such a feature would perhaps be more trouble than its worth.
Thoughts?