Rhindon's Forum Posts

  • NEW UPDATE: 11/1/14

    Play a "full" game.

  • Wrangler - That I am, man. Still trying anyway...TRYING... Heart-talk for just a moment, it's been rough. I'm still that newb-of-indie developers. BIG dreams...LOTS to learn...HUGE, FRUSTRATING struggles to make it all a reality. Anyway, I'll see this through and deliver.

    And I look forward to catching up with you! Just message me when you get the chance. Unless I'm at work, I should be able to reply most any time.

  • Beaverlicious - Thanks! I surely will see this through.

    Ed and Daniel are indie dev buddies. They've been helping to guide me as I grow in my craft. And Ed graciously allotted space on his server account so I could upload my game. Someday I will get my own so I can use my own "company" name.

  • TITLE: Tap-N-Bop

    Genre: Carnival style

    Platform: Android

    Challenge: 4 levels of difficulty

    Remember Whack-A-Mole from the carnivals? Or how about Whack-A-MOUSE from Chuck-E-Cheese? I'm aiming to bring my own spin to this classic arcade game to play right on your phone! Unlike your garden-variety whacking, though, there will be a handful of power-ups (and downs!) to make things a little more interesting.

    A giant mallet!

    Snowballs!

    And even a "bullet" mallet!

    ...just to name a few.

    Tap-N-Bop will feature four levels of difficulty, which includes just a few targets to bop...up to TWENTY! Various targets will pop-up and retreat with different speeds and some will even take several bops to beat! This ain't your daddy's arcade game, folks!

    UPDATE 3: 11/9/14 - Tap-N-Bop - http://elf-games.com/mmiller/tapnbopdemo

    The "full" game is now slightly more rounded out! Select your difficulty level and start tapping! Then choose to play the level again or select a different one. While the foundation is still being laid down, TnB is playable and hopefully you'll feel a tinge of challenge beginning to come forth.

    Once again, the game is best played via your phone, but still accessible by your PC.

    This build includes:

    • Five levels with an increasing number of possible targets each and less time to reach the point goal. (This will eventually morph into the level of difficulty mentioned in my overview of the game above.)
    • The more targets you tap, the more frantic things become.
    • Targets shake a split-second before they disappear - don't miss that extra point!
    • Point goals to reach to complete the level (not yet fully implemented).
    • A special message to a young friend at the end of the level!

    ==========

    UPDATE 2: 11/1/14

    Still so much to add and refine, but the game now plays in a full circle. Tap all the targets to get the best score you can, and then, when it's over, tap a simple button (temporary feature) to start over. For an added little visual, every tap will display the reward or penalty.

    • Play a "full game"!
    • Score points by tapping the green circles!
    • LOSE points - or even precious seconds - when you miss!

    ==========

    UPDATE 1: 10/29/14

    This is just the beginning...

    For the best experience, load via your mobile browser.

    This build includes:

    • Setting up the foundation for the game play.
    • Getting the basic targets to generate.
    • Destroying the targets based on time-out or on tap.
    • Displaying the score and timer.
    • A little "pizzaz" when the target is tapped.

    Nothing too flashy yet, folks. I hope you'll stick around for more! Thanks!

    BIG thanks to Ed Farias ( ArcadEd ), developer of the amazing fun Hungry Hal (for Android and iPhone!!!), and Daniel West ( ), developer of the upcoming platformer Airscape: The Fall Of Gravity, for their continued support, encouragement, and guidance as I work my way closer to the big leagues!

  • UPDATE: GETTING PHYSICAL

    With help from sqiddster, maker of Airscape: The Fall Of Gravity, I'm working on adding physics-based driving mechanics! Aiming for some very high-quality driving experiences here, folks!

  • NEW! Playtest the initial fruits of development. MUCH work to be done, but this is to give an idea of what's to come. Controls definitely need to be adjusted, of course...

  • I think I've discovered part of the problem.

    If I'm holding down the Up arrow key and the D key, my keyboard will respond when I next press the Right arrow key. But, while still holding Up and D, if I switch to Left, even after making sure the Right arrow key is released, the car won't turn left until I release any other key I have depressed.

  • necromaster - I shall give that a shot.

  • CAPX: https://www.dropbox.com/s/8lcidl41effhkpx/Drift%20Star%20v0.1.capx?dl=0

    I'm attempting to set up a lap racing game where drifting through turns is a must in order to get the best lap times. While I'm pretty close to getting a good balance of steering speed and drift recovery, I'm finding my controls don't always seem to respond... Namely that if I'm holding the D key before or at the same time I press the left/right key, I get no response from the car. This doesn't always seem to occur, but I can't quite nail why that happens at all. I'm not exactly sure what is the cause, either.

    Could anyone point out to me what I'm missing and how I might work around this, please? Thanks.

  • Ashley - ...this post is dedicated to you because you like racing games.

  • Update: 10/27/14 - see comments page 1

    PLAY THE LATEST DEMO!

    Version 0.1 (.zip file)

    Win32: https://www.dropbox.com/s/ce1zh7rgzxr5x64/win32.zip?dl=0

    OSX: https://www.dropbox.com/s/l4nw16o2mn3sgfk/osx.zip?dl=0

    Please note, I have only tested this on Google Chrome for Windows 7. If you have any errors, please let me know and I will try to address them.

    CONTROLS

    A / D Turn

    W Accellerate

    D Brake

    Shift Drift

    Drift Star is a game about precision and skill. It's you against your dexterity and the clock. Set the fastest lap times to advance and unlock cool new cars and maybe some other features!

    Things to expect:

    • Skillfully drift through the turns to maintain your top speed!
    • Set the best lap times to claim the glory and digital bragging rights!
    • Special tasks to complete for added fun!
    • Six standard cars to unlock!
    • Six additional cars with enhanced features (how do you get these? That's a secret)
    • Weather-based road conditions!
    • Night driving with headlights!
    • Upgradeable parts!
    • Shortcuts! (But you have to find them!)

    I'll be working hard to update this post with the latest developments.

    https://dl.dropboxusercontent.com/u/36080515/DriftStar%2010-19-14%20-%20setting%20it%20up.png

    https://dl.dropboxusercontent.com/u/36080515/DriftStar%2010-20-14%20-%20the%20garage.png

  • NotionGames - Dude! You've got to check this out!

  • I'm already EXTREMELY excited about this game having read this post. As I already said in the group chat in Skype, you have gained my interest. The concept of LOSING powers to increase difficulty is PROFOUNDLY original...to my mind, anyway. I know that games typically get harder when you lose the powers you've collected earlier, but to start off the game "powered up" and you cannot gain more is truly a spin I've never heard of nor seen.

    This game is going to make waves!

  • TiAm - LLLOOOLLL I'll excuse the number as it's offset by an additional value of 4000. You're safe. But MAN that's some good coincidence! LOL

    I will definitely look into this Bosch fellow. Thank you!

    Indeed, MGS has some amazingly unique bosses. I've only ever played the original NES game (barely), beaten MGS: Twin Snakes, and 75-90% of Snake Eater 3DS. My favorites are probably Mantis and Ocelot (that I can remember from Twin Snakes).

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  • - Good advice. Thank you.

    I do think sticking to non-player relevant movements would be wise to start with.