Rhindon's Forum Posts

  • Kan: First, +100 for the Zelda logo!

    Second, your comments do help push a post back to the top of the list. Thanks for the vote.

  • Thank you, That was the issue, alright. I THOUGHT that that was applying to JUST the instances being spawned at that time. I now learned otherwise. I added the appropriate For Each to fix it. Thanks again!

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  • .CAPX: https://www.dropbox.com/s/2hwhp2d1hp4d8c9/RaceTheRadar%20v%201-6.capx?dl=0

    Using r192 beta

    I'm using an object - ObjInvisibleSolid (see folder ThanksEd / Ground & Objects / Object / ObjInvisibleSolid ... Look for the blue with yellow stripes sprite) with the Solid behavior. This is to help set large boundary areas. Presently, the .capx has the objects set to visible by default while I was trying to troubleshoot, but they're meant to be invisible.

    The problem I'm having is that I discovered the object's Solid behavior acting nonfunctional. I checked EVERYWHERE - in every event sheet - and I cannot find what's disabling the Solid behavior. Upon further evaluation (after setting the object to visible and running a new preview), I discovered that at some point they're getting RESIZED, almost to the point of being nonexistent, which is not supposed to happen.

    Would someone please look it over and help me see what I'm missing, please? If you could point out its location I can make the fix. Thank you.

    For ease of navigation, all event sheets are labeled with an "E..." and layouts with an "L...".

  • *bump from 2nd page...again*

  • *bump from 2nd page*

  • *bump*

  • eli0s - Me, too. Namely, I hope it's an idea that's easy to implement (unless that's what you meant by feasible).

    Some other ideas:

    • Allow independent views of layers. If the main editor only shows one layer viewable, the thumbnail can show all layers so that the user can see the "final" product without having to switch layers viewable back and forth.
    • Depending on space used/available when one thumbnail is active, perhaps have a second or third thumbnail for other layouts.
    • Similar to Idea #2, have multiple thumbnails open for each individual layer in a given layout. (This may or may not actually be a viable idea, but maybe it could work).
    • Pop-out thumbnails which are resizable (similar to how MS Paint thumbnails work).
    • Zoomable thumbnails. If used with the multi-thumbnail ideas, have different zoom perspectives for detailed and overall view points.
  • Thanks, I've made a few suggestions over the last few years that, with good reason, Ashley declined. (No doubt, he has a full plate already.) Hopefully this proves to be a viable suggestion. I want to help make C2 the BEST(EST-ER)

    Speaking of "Clicks", it could be useful, too, to be able to click in the thumbnail and have the main layout view auto-scroll to that point. Again, very helpful for larger layouts.

  • A very helpful feature I'd like to see is an in-editor thumbnail or mini-map of the active layout being edited. To the right of the options in the Home/View/Events tabs, there is a lot of unused space where the thumbnail could go. For editing the layouts, it could be very handy to have a small window that shows the overall look of the layout without having to zoom in/out of the layout all the time. For larger layouts that would look to small to view in such a small window, a click-and-drag option in the thumbnail could give an easy overall view.

    How does that sound?

  • That just caused it to disappear...

  • Is there a way to get the camera to zoom in/out for only specific layers? I'm trying to get all the layers except for the HUD to be affected. Any suggestions?

  • Ashley - AH! That makes sense! I think I can figure out how to isolate those values... We shall see anyway. LOL Thanks for your help.

    (PS - Loved your podcast with the C2Podcast show. Thank you for making the time to do that. I'm looking forward to C3!!)

  • Ashley - That makes sense.

    So, when you say the difference between the object angle and the moving angle, if the object is facing 90*, the Drift Recovery is basically the rotation per second for the moving angle to equal the object angle at 90*? Correct?

  • First, let me preface this by acknowledging I do not fully understand just how the Car behavior works. So this request may come across as odd...

    Right now, we only have two event checks: Is Moving and Compare Speed. But these do not help me much regarding the other mechanics of the behavior. I namely want to check for the moment the behavior engaged from a normal turn into a drift and is in a drift.

    So...

    --> On Drift Begin

    Is Drifting

    Compare Current Drift (again, I don't fully understand how the parameter works... Is this value constant or does the drift work up to this value while in a turn?)

    ...would all be exceptionally helpful event conditions.

    Another couple of event checks that could be useful are

    Is Accelerating

    Is Decelerating

    I realize there's a monumentally huge list of to-do tasks. So please know that I submit this just as a request. Thanks!

  • NEW UPDATE 11/9/14

    Selectable levels and a few new features!