Rhindon's Forum Posts

  • That'll work! Thank you, zenox98 and Ashley from the past!

  • I'm planning to "cheat" the 2D nature of C2 using scaled layers to simulate a 3D room looking top-down. I'm using the personal version of C2, so I know I'm not limited to four layers, but I'm curious as to how many layers I can use before I may start noticing problems. I also understand this may certainly vary per computer and other factors (ie: assets in the project, mobile platform vs PC). I'm just looking for some general info to be mindful of.

    Thanks!

  • grigrizljac - Ya know, I had a FEELING that was the deal!!! LOL

    Thank you for the confirmation.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Okay, scratch that last comment - I got it added just fine without an error.

    New problem... With the plugin now referenced through the link you provided, I pushed the project to the Testing Server in the Intel XDK Test tab. I then loaded the project via the Intel XDK mobile app and the same problem continues... The phone still goes into screenlock/sleep mode.

  • AndreasR - I did that, and then I get this error:

  • https://www.dropbox.com/s/5qb2yhy8tefbz ... .capx?dl=0

    There are only two event sheets in the program. No matter which "On Start of Layout" I utilize, it doesn't work.

  • AndreasR - I put the Acquire action on the very first layout, triggered on Start of Layout event (in a sub-event checking for if it's on an Android or iOS mobile platform. I set my phone's screen timeout to 30 seconds, and even with the Acquire action in place, the phone still times out and goes to sleep.

  • AndreasR - Thanks. I believe I already applied that but maybe I missed something. I'll double-check my work...

    Thank you for the details!

  • I got the Power_Management plugin...plugged in.

    But I do not understand the purpose of the Acquire or the Release actions.

    And none of the resources or links I have clarify this.

    Could you explain those to me, please?

    cranberrygame, perhaps you could clarify, please?

  • Ashley - It's through Cordova. I'm using Intel XDK. I must admit that Cordova, Intel, Crosswalk...I know they're all related somehow, but I haven't fully grasped what's-what, so that's all I can say for sure. I'm exporting through Cordova and using Intel XDK to prepare the project for mobile.

    AndreasR - Thank you. I was looking at some of cranberrygame's stuff in other threads but couldn't find a viable option through that. I'll check out your links...

  • I'm also a registered and authorized Nintendo 3rd-party developer.

    Again, for the sake of the stipulations, all I can say is that they will contact you in time. Be prepared for a wait, even longer than what you were quoted. Best thing to do now is to do all[/] the research you can on the console and have a detailed plan for your game ready.

  • Thank you, Yeah, nothing I have found has been helpful at all. Always leads to a dead-end.

    Ashley, do you have any sure-fire suggestions?

  • *bump from 2nd page*

  • Are you still supporting the plugin that allows the mobile phone to remain awake indefinitely while the app is running?

  • FYI: The links/text for GoogleAnylitics and PowerManagement are backwards.