rhg1968's Forum Posts

  • I am an experienced developer with many years of experience with javascript, c#, and c++. I am attempting to get started with creating add ons but I am having difficulty with the documentation.

    I already created an addon server and it's serving up the dummy add on files I can download and add without any issues.

    My question is that there doesn't seem to be anywhere in the documentation that lists all of the methods and properties on the runtime, object, and behavior interfaces. It appears that the interfaces presented in the documentation are for the editor and not the run time. Am I missing something or just not looking at the docs correctly ?

    Any thoughts would be appreciated.

    Thank you.

  • I ran into to this today also. The only way I got rid of it was to go into chrome's settings and clear the cache of applications. Once I did that it downloaded the app again in the browser cache and it worked.

  • I did file a bug, 464

    Thanks again for looking into this..

  • Do you want me to enter a bug for this ?

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  • Thank you for checking into this so quickly.

    You guys are doing a great job working through the beta issues...

  • I'll give that a shot. I'm not near my mac book pro right now. Also you are right I don't have a middle mouse button, just the track pad.

    I'll let you know if I can get the scroll bars.

    Thank you.

  • I don't see scroll bars on my mac in chrome

  • I'm still pretty new to Construct in general and I'm trying different things to see how I want to design my game. One of the things I am toying with using is a tile map in C3.

    As a test I imported a sheet of tile images with the whole image being 1728 × 1280 and each tile 32x32 into the TileMap object. I know I might not need an image that has this many tiles, but I wanted to get a sense of how to use tile maps.

    I am able to pick a tile and draw it on the screen without any issues. My problem comes in that I can only see a portion of the tile image to select tiles from in the tile map tab. I can't scroll the window to see more of the image. I can resize it a little and see more of the image to select additional tiles.

    So I was wondering if this normal and I'm just using an image that is too big or should I be able to scroll the image so I can get to all parts of it. I definitely appreciate any feedback.

    I am on a mac running chrome.

  • Thank you for putting the art up so quickly.

  • Nepeo I appreciate all of your feed back. I totally understand the quirks of cordova projects as I develop a lot of cordova mobile apps for my employer. It's just nice for everyone to discuss these issues and how to best work around them. I'm sure it's difficult trying to develop a generic build service that will work for everyone, but what you have made so far is impressive and build very quickly.

    I am just starting my first game in C3, I have developed one other game and released using libgdx, but so far the ease of use of C3 is awesome and much more productive.

    I guess in a long round about way I'm trying to say keep up the great work

  • I did as you mentioned and if I don't include the ios version so that the wkwebview plugin is not included, the android now runs smoothly.

    There is definitely something with the wkwebview for android that causes the issue, but removing the plugin for android definitely works, which can be done command line also if you download the files even if the ios version is included in the build.

  • When the plugin gets added it says it's the webview for android in the description as it is being added.

  • I also purchased the course but I don't see any of the resources you use in the class.

  • I definitely think I found the culprit. I once again started with the flappy bird clone from the C3 home page.

    1) I downloaded the zip with the cordova project.

    2) I create a new cordova project from the command line: cordova create birds.

    3) The only plugin with the default project is the whitelist one.

    4) I replaced the www folder in the new cordova project with the www folder from the zip file

    5) I built the app and installed it on my galaxy s6.

    6) The game runs very smoothly using the default chrome web view on my phone.

    7) I changed the package name in the config.xml file so I could install the game with new plugins side by side on my device.

    8) I added the plugin cordova-plugin-wkwebview-engine to the project.

    9) I rebuilt the app and deployed it to my phone.

    Results:

    The game ran smooth without any additional plugins using the default chrome web view, but adding the cordova-plugin-wkwebview-engine plugin caused the choppiness to appear, and it is very noticeable.

  • Here are the plugins that were installed from the build service config.xml

    Installing "cordova-custom-config" for android

    Installing "cordova-plugin-file" for android

    Installing "cordova-plugin-compat" for android

    Installing "cordova-plugin-httpd" for android

    Installing "org.apache.cordova.inappbrowser" for android

    Installing "cordova-plugin-statusbar" for android

    Installing "cordova-plugin-wkwebview-engine" for android