rhg1968's Forum Posts

  • I feel silly asking this question, but how can I change the image that is used for my construct 3 account?

    So far I haven't been able to find the correct spot to do it and I can't seem to find anything searching the forums.

    Thank you.

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  • That was it.

    Thanks.

    I am already a customer and I am a developer. I have made games actually coding the game from scratch but I love how I can just concentrate on making the game with Construct3 and I didn't want anyone to be turned away from subscribing based on strange prices on that page.

    Keep up the great work !!!!!!

  • I just happened to be going through the site and I noticed that on the pricing page, at least for the last 2 days, the text seems incorrect.

    I am seeing text like this

    PERSONAL LICENSES

    10699 XPF XPF

    /per year

  • In the properties window on the particle effect there is a property for type.

    Just set it to one-shot

  • Well now when I try to go to the arcade I get

    Server Error in '/' Application.

    Index (zero based) must be greater than or equal to zero and less than the size of the argument list.

  • The arcade is working for me now

  • I am also getting a 404 when trying to view the arcade

  • I Would be very interested

    Completely disagree with you. A lot of these threads have gone on for a long time and repeat themselves so many times. So in my opinion they are very professional, they let all voices get heard. There does reach a point where the thread is so long and just repeats itself over and over again that it makes sense to lock it. They don't remove it, just lock it.

    Producing and maintaining software is expensive and almost every vendor has gone to a subscription model. Most people complained at that time also. What it comes down to is if it has value to you, then it's worth it.

  • You can see the runtime.js of the built in plugins on c3 to see how they work through the chrome debugger. That is what I have done to see how a few things are done.

    You just have to run your game in preview and open the chrome debugger on the preview window.

    Go to the source tab

    Expand the edit.construct.net part of the tree

    Expand r85, or whichever version you happen to be on.

    Expand the behaviors or plugins sections.

    Each behavior or plugins runtime.js file will under separate folders. You can click on it, set break points, inspect variables, and get ideas on how things work.

    *Note: If you start to create your own under developer mode and a local http server, those runtime ones will appear in the one of the entries under (no domain) and will be in one of the blob items.

    Hope this helps

    p.s.

    I forgot to mention that you will only see the plugins and behaviors that you have included in the project. Also it helps to create a test project with only one of the item you want to debug. This makes it easier to debug so you don't have multiple objects calling the same runtime script.

  • Just a suggestion I think may be useful. Right now the add on page only show plugins that are for c2 and c3. What happens when the new runtime for C3 comes out. Should you also maybe indicate in the tab which runtime the add on is for ?

    Maybe you plan on doing that when the runtime is out, but I just thought I would throw it out there.

  • I figured it out.

    If I open the chrome dev tools on the preview window I found my dev loaded add ons under the (no domain) section under the main Top section. In that section one of the blob items was a test plugin/behavior that I loaded from my local http server. Once there I am able to set break points and step through the code.

  • Just wanted to get some ideas on best practices for debugging an addon that you are developing. Not sure that you set break points in the chrome developer tools for the addon in development. Just wanted to get an idea on how others tackle this topic.

    Thank you

  • I hate autocorrect.

  • Thank you. I'll take a look at the C2 ask documentation.