rfisher's Forum Posts

  • I'm going to make a game based on this plugin, ITS JUST AMAZING! Great work.

  • ludei

    With no Ajax and no Keybaord input I have no choice but to use Phonegap for my game on the Ouya.

    I only hope you add these features if and when the Ouya becomes popular. Until then I'll just work on making custom Phonegap plugins that optimize Construct 2 games.

  • Hemul1

    I'm currently working on this and once I get it working I'll release it. Unless somebody else does it first.

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  • A simple animation with 4 bouncing objects not using physics was about 30FPS using Phonegap.

  • Great plugin but i'm having trouble with spacing between characters. They are sometimes to far apart and other times they are to close depending on the chartacters used. Am I doing something wrong or should i use another way like webfonts?

  • Thijsku

    Well I can test Phonegap, if anybody has a capx I'll turn it into a APK and I will let you know the rsults.

    As for Cocoonjs, the same exported project that works for Phonegap didn't even allow the standard input on the Ouya. So As of now I have given up on Cocconjs.

  • I'm using AJAX for my current game and after export I looked inside the c2runtime.js to see if I could see the plain text URL and its easy viewed. My question is there a easy way to store this string in the game as a encrypted string and then during runtime decrypt it?

  • jayderyu

    I'm actually working on a plugin to for the Ouya Controller. I almost have something, its going take a couple more days.

  • Tobye

    My APK worked on the Ouya. I really didn't think it was going to work because the graphics did not look right in the emulator. So now i'm going test the simple plugin to see if sees all the buttons on the controller.

  • Tobye

    I have been using Phonegap build for all my tests with the Ouya so far which doesn't appear to let a user add a plugin. So I was forced to setup the Android SDK and now I have a APK of my game and I want to see if it works on the Ouya. If it does i will test my Ouya controller plugin which just returns the keycode from the controller. I hope it works.

  • ArcadEd

    My game is not a action game and more a simple social game. I hope to have a working phonegap plugin by tomorrow for both phonegap and construct 2. But don't count on it.

  • Tobye

    I haven't made a controller plugin yet. But as soon as I get it working i will let you know.

  • Tobye

    no bother,

    Right now there is no phonegap plugin. It needs to me created. There actually needs to be a phonegap plugin for both construct 2 and phonegap.

    As for monetise on the Ouya, thats the last thing i'm going to worry about. If my game is popular, then yes.

  • Tobye

    Phonegap sound is working for me. I have background sound that i have to manually restart to get looping working. I also have a couple of sound effects that work also while the background music is playing.

    I also tried a version of my game with Cocoonjs that worked with phonegap and it would not recognise the controller input. If they could get the Ouya controller integrated into Cocoonjs I would switch.

    Phonegap also works with the spritefont plugin. I thought Cocoonjs does not.

    Phonegap also works with the default ajax plugin. I thought Cocoonjs does not.