Rexu's Forum Posts

  • That would be a blessing.

  • Looks really 90-ish and I love it! I think you should consider using higher resolution textures.

    (I saw a nipple lol)

  • 360 is 100%

    If your one sprite is indicator of for example 20%, it is cos/sin(0.2*360)*circle distance in px .

    Then you set % on some events like on sprite clicked etc. then setting the percentage or angle directly.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've made a remake of some popular game for a 3.14 hour competition and upgraded it abit.

    It's just for fun, you can play it and download messy, hardcoded .capx here:

    https://www.scirra.com/arcade/shooting- ... ernot-6426

  • rexrainbow I found the reason. Whole layer had effect Bulge on it and it affected the backdrop. Text is in another layer. My bad, sorry.

  • Well, either I can't reproduce it :/ .

  • You have to manually resize your text objects in your shop. Make them wider.

  • Ay ay, I'd like to report another bug. That is bug i suppose, because that doesn't make any sense elseway.

    Background of the text should be alligned perfectly behind it, ss below proves it.

    I've tried setting backdrop's position to those what i set text position to, worked the same like now.

  • Change the movement style: larp each segment of the snake so it will be smoother. Larp also snake's head by small factor when pressing LMB.

    You should use angle larp for all of those.

    Game is not really relaxing because you have to click too much .

    And i hi-scored. Got 100, didn't want more.

  • Idk why but event sheet in your .capx won't load for me, it's just a white page.

    edit, nvm, I had it unzoomed and scrolled at the bottom, let me take a look now.

    Here's a list of stuff you made wrong or you could make better:

    • error: you need to set position of an object BEFORE not after it was pinned.
    • warning: you can make shotgun shot in 2 events and with use of one bullet.
    • couple of other minor stuff I'd make other, more efficent way but I'm not here to point them.

    However, you have to resize the text objects of Equipped/Owned/$price because they are to small and they got to have whole word space to render it.

  • If you use collision hitboxes, then add a chest sprite, then set it's position to hitbox.x, hitbox.y+1 or more.

  • brushfe you can make autojoin manually and set it to your likings.

  • Thank You

  • Sethmaster

    I've managed to make this:

    and i don't really think it is better than changing two values. Also it makes lag when you're doing an interpolation.

  • I think problem from previous post returned. After the update It's again like before.