rexrainbow's Forum Posts

  • Smileh

    I have no idea, could you provide a very simple capx?

  • Agree, a convenience interface to manage 3rd party plugins might be important.

    For example, node.js has its npm system to install related packages in one command.

  • Smileh

    What's "move him just UP and Down"? It only has moving forward/back, turning left/right commands.

  • Set separator in prpoerty "Delimiter", or set by "Action:Set delimiter".

  • Generating documents of plugins, behaviors and effects from user's C2 folder.

    Preview, ACE table of my plugins.

    Document, tool

    1. download this 7z file. unzip it

    2. download and install node.js

    3. edit run.bat file, the format is

    node main.js C2Root OutputFolder[/code:26cs46wb]
    4. double click run.bat.
    Home page will be opened on user's browser when generating completed.
    
    [url=https://github.com/rexrainbow/C2DocGen]source code on github[/url]
  • 4pedja

    Sorry I did not see that information before.

    Could you provide a very simple test capx to reproduce this situation?

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  • 4pedja

    I could not see the image you post.

  • amkp

    Official sprite plugin, runtime.js, line 97 -> line 28

  • so does that mean that nobody has tried this with xdk?? I'm thinking of implementing a solution for my game (which is finally built on xdk) using rex rainbow's plugin for firebase but i'd like to know in advance if it will be a waste of time....

    Someone had exported Firebase on xdk already

  • kingpirux

    Thanks for this explanation, now I understand the "pattern generator". It might be too general to make a plugin, a sequence of events might be a more better solution.

    And yes, I changed the plugin name to "Gashapon", but I could not change the folder name of this plugin right now.

  • jatin1726

    Send pm to me, the author of that plugin, or left message in this page.

    BTW, I tested this plugin with camera only at ipad3, it worked fine in both front and rear camera. I don't have other devices to reproduce that bug.

  • kingpirux

    You are right, the name is not exactly matching the behavior of this plugin, it is a kind of random value generator.

    I will edit the title of this thread, but I could not edit the display name of this plugin, because that this plugin had been published in my friend's book.

    What behavior do you expect in a "pattern generator"?

  • matriax

    You are right, it is a bug.

    I had fixed, please updating rex_dragdrop2 behavior again.

  • Update

    rex_dragdrop2 behavior:

    • add property "Axis angle" to rotate the axis, or set it by "Action:set angle".

    This feature only works when the property "Axis" is "Horizontal" or "Vertical". (sample capx)

    matriax

    Try this updated.

  • matriax

    The steps of executing are-

    1. (before event tick) Position of scaler_right changed by dragging. Since this scaler_right could be moved in both axis, it should be put on current dragging point.

    2. (during event tick, i.e. condition: every tick) Get the distance between scaler_right (which is located at current dragging point) and scaler_left, and set the width of sprite according the disctance

    3. (after event tick) Pin the position of scaler_right to the image point, like official pin behavior. Therefor the position of scaler_right will be changed. It will not locate at current dragging point.

    4. render.

    The problem is - position of scaler_right in step2 is not equal to the final position in step4, remove the pin to image behavior to see the real position in step2.