rexrainbow's Forum Posts

  • l33twash0r:

    Try to run

    python ServerEngine\SocketIO\main.py

    in the shell (maybe).

  • Uh, are these two(or more) overlapping instances not the same kind of sprite?

  • Sync-function

    Although chat plugin can send/receive a string to a server, you still need to make a composer/parser to assemble/disassemble the data string.

    The sync-function plugin allows you to pass a command to server just like using the function plugin.

    First, you should install function plugin and chat plugin.

    Here is an example, you can compare it with the example in chat plugin.

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/screen1-15.png" border="0">

    The interface of sync-function plugin is similar with function plugin. You set some parameters, then call a function or execute a command string just like in function plugin.

    The sync-function plugin will compose these information and send to server. When sync-function received these information from server, it will parse these and pass to the function plugin.

    Note that there is a property named "Sync-mode", if "Sync-mode" set to "Stand-alone", sync-function will pass parameters to function plugin directly without sending to network. So that it is possible to create multi/single player(s) game using the same events.

  • This plugin had been depreciated. Use official multi-player feature instead of this plugin.

  • I try to make a chat server run at windows by tronadio2 which introduced by zack in his socket-io plugin, and another chat client plugin by socket-io client.

    For command composing/parsing, I will make another plugin connecting to my function plugin, so that I can use the interface of function plugin to compose/parse command.

    Now I can create a very simple chat-room, but still need more testing for debugging, especially for synchronize issue.

  • Update:

    Cursor behavior

    Add a switch at properties table to enable/disable invisible when touch end.

  • Update:

    Gonzdevour ask me why touch can not stay at the last point after "on touch end". So I fix touchmouse plugin, to stay at the last point.

  • Update:

    Cursor behavior

    • Fix a bug on Cursor's touch.Y.
  • Thanks, you also can try [Behavior"> Timer. It can create a timer for each instance of sprite.

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  • Hi, I make a "Pause" plugin. Maybe it can help you.

  • Pause

    (Update: 2012/01/08)

    Pause = set timescale to 0

    This plugin helps user to add "pause" feature easily.

    "Action: toggle pasue" is to toggle current pause state.

    If switch from "run" to "pause", it will

    1. save current timescale

    2. set timescale to 0

    3. trigger "Condition: On pause"

    • Add actions below "Condition: On pause" like create a menu.

    If switch from "pause" to "run", it will

    1. set timescale to previous saved timescale

    2. trigger "Condition: On resume".

    • Add actions below "Condition: On pause" like destroy a menu.

    Example

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/file-4.png" border="0">

    Press "Space" key to toggle pause.

    Behavior: Pause

  • Update:

    Fix touchmouse.

    I still suggest user using touch plugin to replace touchmouse plugin.

  • Update:

    Cursor behavior now can be used in touch. When touch end, the sprite will be set invisible.

  • How to download this plugin?

  • Sorry, I can't understand your requirement actually.

    I guess...

    Step behavior is try to insert some points from previous position to current position. So you can use step to add moving trajectory.

    But "to talk"... humm... I think it can't.