[Behavior] moveto

2 favourites
From the Asset Store
Skin it
$20 USD
A skin plugin and behavior to add a skin system in your game.
  • Kyatric

    Thank you very much

  • Update:

    Cursor behavior

    • Fix a bug on Cursor's touch.Y.
  • rex you plugin is awesome!!!!!!!!!!!!!!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Update:

    Gonzdevour ask me why touch can not stay at the last point after "on touch end". So I fix touchmouse plugin, to stay at the last point.

  • Update:

    Cursor behavior

    Add a switch at properties table to enable/disable invisible when touch end.

  • Thanks for the updates.

  • Awesome plugins , especially the moveto one

    -kbdmaster

    10/10 , best plugins

    -A random guy that i saw in the street

  • The drag&drop will pick the topmost(max zindex) instance if overlapping.

    thanks for the awesome plugin

    I've try the DragDrop a little bit and my cursor did always pick up both objects if they are overlapping :/

    I insert a sprite and then add DragDrop behavior

    is anything I do wrong or something I just miss?

    thanks

  • Uh, are these two(or more) overlapping instances not the same kind of sprite?

  • ah, yes, they are different sprite

    here is the cpx

    cpx file

    if I click the middle of 3 sprite, then all 3 sprite was go to the same position and can not be spread anymore <img src="smileys/smiley5.gif" border="0" align="middle">

    thanks for the reply

  • wow, I just tried if they are in same sprite and no problem

    so probably yes, it happen if they are in different sprite

  • Yes, each kind of sprite will be processed independently.

  • Does the DragDrop plugin allow for drop targets?...didn't see anything in the source that would indicate this, but thought I would ask...

    also, trying to allow for drop targets thru use of sub-events and imagepoints without any success...think I am using sub-events incorrectly

    <img src="http://dl.dropbox.com/u/21327441/chicken_plate.png" border="0" />

    Any help or advice greatly appreciated...

    thx.

  • Does the DragDrop plugin allow for drop targets?...didn't see anything in the source that would indicate this, but thought I would ask...

    also, trying to allow for drop targets thru use of sub-events and imagepoints without any success...think I am using sub-events incorrectly

    <img src="http://dl.dropbox.com/u/21327441/chicken_plate.png" border="0" />

    Any help or advice greatly appreciated...

    thx.

    In your case, you'd see that when you drop your chicken leg on the plate,

    your mouse correctly becomes "normal",

    it means that DragDrop plugin allow you to drop on targets.

    It's about event.

    In your subevents, only one leg will go to imagepoint1.

    Your first leg on the plate, will be:

    1. set spot_two to True,

    2. move leg to image point 2,

    3. set spot_one to True,

    4. move leg to image point 1

    While the state right now is: both spot_one, spot_two equal to True,

    therefore, nothing will happen after you put the first chicken leg.

  • rexrainbow: thanks for the nice plugins :)

    for dragdrop, the dragged object always gets centered first, at the current mouse position. is there a way, to drag and drop an object right from the original point of dragging the object?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)