jamrisso's Forum Posts

  • 15 posts
  • WOW, this is so cool, thanks a lot, and now I am going to study it

  • hello, I got a problem with checking neighbor color

    I trying to make a brick game, which can link it neighbor if same color

    but problem is, I cant check the neighbor state

    for example, if I add new brick to the corner, and then it should be upgrade to big size one

    <img src="https://dl.dropbox.com/u/30657696/brick_test.JPG" border="0" />

    here is the .capx file for test

    dl.dropbox.com/u/30657696/brick_test.capx

    thanks very much!

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  • how to apply an action to all other sprite?

    for example..

    +Function OnFuction "setIdle", sprite01 set animation to "idle"

    -wait 5 sec

    -set MoveTo target to somewhere

    -set animation to "move"

    and now I want to apply this kind of action to all other 10 sprite

    is I can only copy this to 10 times and modify sprite01 from 01 to 10?

  • oh, I just delete it and just fine

    not sure whats matter if I deleted that file

  • I got an error after I am trying to compile with VS

    it's show a red with WindowsStoreProxy.xml not exist

    is I missing something before I try to compile?

  • cool! it's seems work to me

  • I've tried a few way but still dont figure it out

    how to the "compare frame" work

    the condition can only choice comparison and number

    what if I need to choice an animation with specified frame

    for example..

    I want to create another objects if player attack animation in frame 5 to 7, which work like hit-box trigger

  • umm...

    I figured I can't do that if there is 100 pieces(sprite)

    means 1 piece per 1 condition

    I will try to find another way to do with this <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Until it is properly implemented as a condition you can do it yourself with events.

    <img src="http://dl.dropbox.com/u/5426011/examples%208/pick_topmost.png" border="0" />

    this forum gonna need a "like" button or "+1"

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    thanks for the answer!!

  • if there is 2 or more overlapping objects

    any way I can check if my cursor just select topmost objects

    I want to create some kind of placement feature like piece puzzle

    but my cursor always select all objects if they are overlapping

  • wow, I just tried if they are in same sprite and no problem

    so probably yes, it happen if they are in different sprite

  • ah, yes, they are different sprite

    here is the cpx

    cpx file

    if I click the middle of 3 sprite, then all 3 sprite was go to the same position and can not be spread anymore <img src="smileys/smiley5.gif" border="0" align="middle">

    thanks for the reply

  • The drag&drop will pick the topmost(max zindex) instance if overlapping.

    thanks for the awesome plugin

    I've try the DragDrop a little bit and my cursor did always pick up both objects if they are overlapping :/

    I insert a sprite and then add DragDrop behavior

    is anything I do wrong or something I just miss?

    thanks

  • cool, thanks for the information

    that's a big help if I re-order my layers

  • I figured it after I bought the standard version and unlock layer limited

    the Layer number are only appear with 1 number after 10

    for example

    7

    8

    9

    1.

    1.

    1.

    1.

    I've try to drag the line on layer window but the line are can not be drag

    so if there is any way to let layer number show correctly?

  • 15 posts