rexrainbow's Forum Posts

  • Thndr

    There are some prediction methods used in ghost shooter example which is a real-time game. How about predicting the chat message. (Just kidding~)

  • Joskin

    Yes. it shown that the complex of networking could be hind behind the engine.

    Ashley

    I'm trying to explain the multi-player plugin to my team member by using the first tutorial and the ghost shooter example. But I feel depressed -

    Yes I know the peers are do nothing excepted render the objects. But the question is how to change his mind to think about that, it's totally different to single player game.

  • nemo

    The warcraft3 world editor is more friendly then C2 multi-player plugin for making multi-player games. So it's possible to have an easier way to do multi-player.

    I agree that there will be some limitation then current multi-player plugin, it's a trade-off.

    Maybe have more then one kind of multi-player plugin for different purposes.

  • kaiko

    You might try to put sprites on an unused layout.

  • Thndr

    Thanks, I just want to confirm that the sequence will be all the same or not.

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  • It's tooooooo hard for non-programming background user. I understand that the prediction methods are necessary for real-time action game.

    My team member was used blizzard's warcraft3 world editor many years ago, the world editor had a gui mode for those users who didn't know any programming like him. ( so that I suggest my team member to use scirra construct now)

    It might have more friendly framework for multi-player game design, like warcraft3 world editor .

  • Hi, I am reading the official Multiplayer chat example capx.

    Assume there are two players (peers) send their message at the same time.

    1. The message first show at local text area, then send it to host.

    2. host will broadcast received message to all peers

    3. Peers will show the received message to local text area.

    For example player1 send "P1 say hi", player2 send "P2 say hi". After these 3 steps,

    The text area of player1 will be

    [quote:1cqlqj4y]P1 say hi

    P2 say hi

    But the the text area of player2 will be

    [quote:1cqlqj4y]P2 say hi

    P1 say hi

    Other peers might be the same as player1, or player2 .

    The sequence of chat message is different between player1 an player2 .

    Is it right or do I miss something?

  • Smolli

    I need some days to try it. Sorry.

  • I found that AddObjectInstanceVarParam had been released at multiplayer plugin. It might allow 3rd plugin to control the instance variable directly, cool~

  • Nemega

    Thanks, I will fix it recently.

  • gumshoe2029

    Uh, it's a bug, I had fix it. Try to download plugin again.

    capx

  • jayderyu

    It might not only change the flag.

    The synced instances are registered by object-type. The multiplayer Plugin will control them automatically.

    If you try to set the control-source of these instances (in the same object-type) by different multiplayer plugin, it might need a tag on these instances to identify, might be channel-name.

    ( I though "channels" is better then muti-room for explained)

  • GodSpear

    Uh, sorry. This plugin only could show text with multi-style(coler, font face, size), it could not response click for each world.

  • tumira

    bug_fixer

    Thank you Ashely, I had fix it now.

  • Smolli

    part12studios

    Update

    Now this tagtext plugin could run at cocoonJS.