> Wow that's pretty cool, well done
> Just a quick note, it would be very useful to allow skipping dialog once you've read it. I read the dialog quickly then had to wait for each sentence to change. Not everyone reads at the same speed.
> I was a massive fan of Wing Commander/Privateer so was looking forward to a first person perspective lol. Still good though
>
Thanks. Did you try any of the missions yet?
As for the top-down, it's just easier to do and fitting for mobiles with the touch controls. I really can't play mobile games with twin digital pad/stick on screen. Seems to be quite a common thing too.
I had thought about the dialog skip, but most of the dialog occur at the start, once the brief intro/tutorial is done the rest of the game is low dialog except for a few story missions.
Also just added it on Greenlight, not expecting to actually be greenlit but may as well try:
I flew around a bit and bought/sold some merchandise. I found the star map a little confusing at first. I naturally wanted to click on a system to go there - but nothing responded. So I flew around in circles for a little while not knowing how to get to the next system - until I stumbled into a black hole - which took me to the wrong one... realising what this was I quickly went back through and hunted out the correct black hole. It just wasn't very clear.
Another little quirk, you show miniature versions of landmarks so you know which direction to go - but it just looks like a miniature version of something flying around until you reach the destination. If you could perhaps add a little arrow next to the miniature pointing in the direction of the landmark, it'll make it much clear that it's actually a waypoint.
I also reached one of the biodomes - and the miniature marker sat over the top of it - instead of disappearing... so a little bug.
I hope you accept this as constructive feedback, because I was actually very impressed with your game.
Keep up the good work!