Reuben's Forum Posts

  • it does work after a long time, mine took about 2-3 moths before it worked

  • I assume that the graphic is drawn from the side. If so, then I don't think there is a way you can covert them into the Top-Down angle you want.

  • Glad you like them

  • I have make a couple of free templates for people to use and learn from. <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Here is the link: https://freecode666.wordpress.com/

    There has already been over 500 downloads so feel free to join in the fun.

    I have also been working on a XCOM style code(not free) : https://freecode666.wordpress.com/node-path-finding/

    Please comment on or like the templates download so other users can get some of the action <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Thank you for reading and happy downloading <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Hi

    I am the developer of these templates: https://freecode666.wordpress.com

    I have some time on my hands to make small templates or mechanism for you for a low cost around $5 - $10.

    I have many years skill (5+ years) of construct 2 and have a few years skill in Unity 3d (2+ years).

    I can receive pay by PayPal.

    I can produce quality code, but code only as I am not able to produce quality graphics or audio.

    Projects can be anything from making the trajectory path of arrows or Angry birds, or a base template for a game.

    If you are interested in this offer then contact me here:

    Your sincerely

    Reuben

  • Hi

    I am a construct 2 developer and have 4+ years experience. You can view some of my projects here: https://freecode666.wordpress.com/

    I prefer to work alone on the coding and not as a team, because it is simpler.

    I started out as a free worker(hence the name of the web site) but now I am looking for paid work.

    I can accept payment by Paypal. The terms and cost of hiring me can be negotiated.

    Note: I can code and not produce graphics and audio, but if offered some, I can implement them in the project.

    Please contact me by email:

    Yours sincerely

    Reuben

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  • I actually just posted a thread on this too - should have found this first! Has there been any resolution to this, as I can't update most of my game settings and I really need to now?!?!

    The pictures for me has changed with out changing any other settings, but took up to a week and some changed sooner that others.

  • I spent some time trying different ways but still got no answer to this problem. I am sure there is some kind of way. But seeing that it probably nor going to be found you can always program you own platform behaviour(Not a new plugin or anything but in construct itself). I have had similar problems with the platform behaviour so I usually make my own, Here: https://freecode666.wordpress.com/2017/ ... -ceilings/

    Complex platform behaviour without the construct 2 provide behaviour. Take a look at this and coppy some of the mechanics and add some.

    Hope this works for you:)

  • Sorry I am not sure what your are asking here. Are you saying that when the player hits the walls when jumping/while in jump the player does not reach the max jump line? If so, then are you using the "Bound to layout" behaviour? The "Bound to layout" behaviour messes up the jumping and gravity so instead just use 2 large beams with a solid behaviour on either side of the layout for the walls. To keep the walls in sync with the player, Just set the walls.y to player.y(assuming that the walls hotspot is in the middle for the walls)

  • You don't need a plugin for this because construct already supports multitouch. You must make paddles respond to touch by a certain Id (Touch.id)

    Eg: On paddle touch, set variable "Player_ID"to touch.id

    If player_Id = touch id, then set position to touch.position

  • Here is the formula you must use: V^2 = u^2 + 2aS which becomes: u = sqrt(2aS)

    Where S is the distance, u is jump strength, and a is gravity, and v is the final velocity which in your case will always be zero.

    Okay so this is how it will work, Make a Global variable called S, a , U

    When user presses the Jump key/touch:

    • set S to the distance from max jump line to the player(player.y - maxJumpline.y).
    • set "a" to the gravity/9.81 of the player(player.behaviour.platform.gravity/9.81) ~ assuming that gravity = x * 9.81, you might fave to test this
    • Set U to sqrt(2aS)
    • Set jump strength to U
    • Simulate player to jump
  • I know that sometimes we start making games and then will stumble upon something that we don't know how to do/fix and thus are unable to make progress until we figured it out. Sometimes something so small and simplistic can cause a major disruption. And most of the time it can be frustrating. I am willing to help you discover the solutions to these problems and issues that you are dealing with so you can continue with you game.

    NOTE: I am willing to help with an issue or offer advise NOT to make the entire game for you.

    That is done in the other post: request-your-own-free-templates-code_t188667 , Which is used to create a template/Basic structure.

    Manner of receiving help:

    • for advise or a small bug fix can be asked on forums
    • more complex problems can be resolved by sending me your capx of project by email: Reubenspsp@gmail.com

    Note: do not send a link to your capx on the forums because anyone can grab it.

    My terms:

    >Privacy: I will not use/send your capx/code to anyone unless granted permission by author

    - This goes for any graphics or any other added accessories that are not provided by scirra.

    Important notes: I will not work on your project if: You have custom plugins/behaviours, Your request is to large(like "make my game for me")

    • I will try to help as so as there is time available.

    You can download already made templates here: https://freecode666.wordpress.com/

    Don't forget to leave a like/comment or to rate <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Reuben

    Your update notes link to Wordpress requires a login.

    Thanks for the check, Here is the link: https://freecode666.wordpress.com/works-in-progress/

  • Ok, I have finally done it. I must say this took muck more effort then I expected(so many problems appeared)

    View Example here: https://www.scirra.com/arcade/tutorial- ... ress-16308

    View update notes: https://wordpress.com/page/freecode666. ... ss.com/261

  • Hey Reuben, how's my Zelda template going ?

    I am working on it now, Just took a break from this project