repkino's Forum Posts

  • No, this is my plugin was changed, it works fine with yours, thanks )

  • TackerTacker, thanks for the idea collisions with canvas. )

    Is this the original canvas plugin, or changed?

  • Colludium does not say this, but its behavior Platform2 solves this problem.

  • An object can have its own complex appearance mechanics. If the plugin will refer through the text to the object variable, this will already be enough. You know better how it will be convenient visually )

    Something can be said for certain only in the process of using.

    upd. perhaps it makes sense to add a direct function call?

  • The second way seems to me to give more freedom. Can you save both? )

    Plus the tag for the text "is visible only in the editor". Something like that

  • Any ideas of features to include - now's a good time!!

    Interesting

    For a modern quest, it would be nice to attach objects to the logical structure. Somehow

  • Thank you for your inspiration!

    I can not make it work

    Probably need capx an example for this

  • Thank you very much for this

    it was fast

  • Colludium, thanks for your great add-ons, I bought them all.

    I have a stupid question, not connected with the plugin.

    I liked the Shape editor, is there any way to use it to load collision polygon into sprites without Box2D+ ?

    Maybe create a new object for this ...

    (This would very much help to create complex polygons - obstacles in point&click, for example. There is no convenient editor for this in c2)

  • Construct Steam edition with Steam overlay ON - can cause delay

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  • I have this, thanks, Rex )

    Example "Mother" doesn't open without Pode 's plugin

  • Hi everyone! Links don't work. whether there is something similar?

  • It is clear, many thanks for the answer.

    (Probably all the matter is that the wrong code and global variables can create more problems, than instans)

  • I have read article and I use Global2.0, thanks)

    Forgive for my English. I mean that global variables in comparison with instans variables can strain the processor very much. I try to avoid them for this reason.

  • Hi! Please correct me if I am mistaken.

    The system global variable is checked on all events of a events sheet.

    Instans variable is checked by a call in an event.

    I so understand, Global is checked as instans?

    Something like invisible instans on a global layer?