Remus B's Forum Posts

  • Can you give more details?

    What genre is the game?

    What exports do you need?

    Where will you publish it?

  • I have the same problem and I followed your instructions but it didn't work at all for me. It just fixed it a bit when previewing in node-webkit but when I export it's just as bad. It works fine when I preview in browser. Any ideas?

  • Job taken!

  • Payment is 300$ for whoever can get this to work as fast as possible.

  • I need someone that can add multiplayer to a 4 person turn-based card game! The prototype is already made, but I can't get multiplayer to work. Contact me with your price ( fixed/hour )!

    Email me at: "remus.brahasteanu@gmail.com" or

    Skype: "remus.brahasteanu"

    Maybe he spent 12 hours a day using c2 since he started and he could be very smart and quick to grasp, so it's possible in my opinion.

  • Use local key exists and than right click and select invert, a red x should appear before it, this is what does not exist means.

  • Remove the action "set local key "HighScore" to 0" at the "on start of layout" condition !

    Make a ( local key "HighScore" does not exist > set local key "HighScore" to 0 ) instead!

    Also the line 3 condition should should check if the score is greater than the highscore and not otherwise.

  • Maybe you just need to add a "trigger once while true" condition?

  • Try using Letterbox scale!

  • Hey every1!

    I have a game near completion and I plan on exporting it to GooglePlay first. Initially I tried exporting with crosswalk using intel-xdk, but at some point it started lagging badly, I switched to cocconjs and I got 60 fps, after I added more of the sprites I was lacking initially, it started running in 30 fps, after cleaning the events, and properly resizing and croping every image in the game it started running at 59 fps but still lagging very bad.... The game was initially 1920/1080, I remade it from scratch with 1280/720 and exported with cocconjs again, now it runs at a constant 59 fps again but the lags did not go away 100%, even tho it's playable, the lag still ruins the gaming experience. Is this problem go away after I compile trough ludei since now I'm launching the exported zip trough cocconjs or is there something I have to do about it? My android device is a Samsung Note II and it runs perfectly with much more complex games.

    Thx a lot in advance!

  • If it was a missed call, how do you know what it was about? Oo

  • Thank you!

  • But what if I want to make it like 99% chance to hit 0 and 1% to hit 1? Do I have to write 0 for 99 times or is there a better way?

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  • I love the game and it sounds like it's gonna get a lot better! Too bad I don't have enough time to help atm . Maybe later on if your still in development I can join aswell? Actually I could maybe help sometimes in case you have certain issues, like that lagg problem or stuff like this, I won't be able to fully get involved in like level design or fully developing a feature but maybe I can jump in when you are stuck with anything, let me know if that is the case.