Remmy112's Forum Posts

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  • aquinn thanks for the help.

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  • Do you know of a tutorial on how to import it via json? thx

  • Trying to get one consistent look with font.

    Spritefont made using font generator and the spacing seem off. Tried using Webfont, looks great and works great on web view, but not on mobile. Can anyone help with a definitive approach? thx

  • Cherico that pretty cool. Not sure what the uses are, but cool none the less..

  • lol.. I only ever see dick comments from that guy on here. kinda funny really. Think he's a mod as well. hmmmmm

  • I've taken the example LordShiva948 has made and added quite a few things to it. The part that I am failing with at the moment, is how to check which question is displayed so that I don't get a repeat. I know it was suggested to use a variable, but I can't seem to understand how to get this done. Any thoughts of approach on this. (not asking for it to be done for me, just a push in the right direction.) thx

  • Thanks. I did, but added leaderboard. Thanks for taking the time tho.

  • Anyone have a good tutorial on setting up Google Play Leaderboard in your app , compiled with CocoonJS. I'm wanting to try this for the first time. Thanks.

  • basically control the LOAD function. It's going straight to the saved spot. I want it so the user can press a button and have it load then.

  • No that I know of.. but you could make fades or whatever effect you're wanting, then in the sequence of the code, have it go to the layout you're wanting.

    On click of button, SpriteBlank fades

    Wait 0.25 seconds

    Go to layout 2

  • I'm trying to use the save and load feature ( primarily because I can not for some reason understand Webstorage). So basically you Save ( like a bookmark) and wherever the ON-LOAD statement is, it will jump to the appropriate save "name"

    What I can seem to do, is make it do.. On click on X button, load "name" save. When the layout loads with the LOAD statement, it jumps right to that part of the game. Can I not do this? Thx

  • I think this is what you were wanting. The issue here is 1: unless the trigger 1 is there, when it's on frame 2, it just keeps adding 1 ( stops only when frame is not 2)

    2: after the (on start of layout stuff), the blue does not show ( destroyed)

    What ya think? What I'd like to do is. you press the btn, the colors change, stop on 2 , 1 point, stop on any other frame, fail.

    Hope I'm not being too much of a bug. thx.

  • Trying to understand this more. I dont think this is quite a touch and release, but a workaround. Based on the image, should this not do the following.

    If when you've released the button, and it's not frame 2, destroy the blue image. right?.. but what it's doing is saying, if I am not touching it, destroy it. Unless I am not getting this right. Thoughts?

  • worked like a charm. thanks. Guess I really dont know when I can use or combine subevents. awesome tho. thx