Remmy112's Forum Posts

  • How about checking weather which frame on release. Any tips on how I can approach this? thx for taking the time PhoenixNightly

  • So here you can PRESS and hold, the colors will flip through, and on release, stops. Wondering if I can check for a certain frame. As it is now, everytime you hit that frame, 1 point is added ( not good lol)

  • Trying to take this further. If I am flipping through different frames, when I stop ( release) wondering if I can do .. if frame = x, do this? I tried to do it with setting 1 when it hit frame 2 ( for example) but I'm wanting to do it on the release. any thoughts on this DetteMan PhoenixNightly

  • got it. thanks all. Learned a few things on the way there as well. awesome.

  • Awesome you all. Thanks for all the help.

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  • not exactly what I wanted, but this is the idea. I wanted the user to touch a btn.

  • hmm.. I can't move the invert. Maybe I am not understanding it right.

  • DetteMan, I know what you're suggesting, but somehow it's not working. This is getting the animation to start, but it's not stopping ( just loops)

  • I'm trying to do the following with touch.

    On touch of X button, a sprite would start it's animation, but when I released, the animation would stop (at current screen). I can get the on TOUCH/HOLD process done, but I'm not seeing how to do the release. Any suggestions? thanks as always.

  • Anonnymitet thx. I figured it must be something like that.

  • Not exactly why this is happening. I'm using IMPACT font, size 20. Looks perfect when viewing on Chrome, but when I view on my S5, via cocoonjs compiler, the font changes, it's much smaller. Why and can I fix this. Thx. I'm thinking the fix is to use a sprite font.. not sure tho.

  • got it. I had to also place the SET text to the on start of layout. zenox98 thank you for that suggestion, it kept me looking in that spot to understand it more.

    So for anyone reading this, if you're going to use 1 events sheet and many layouts, add the action of set text, that you're using to show the score, to the on start of layout as well.

  • I dont see any way to show the txt on start. thanks for your suggestion tho. It's visible and on the layout to begin.

  • I have a Global Variable ( score) and I add 1 to "Score" when I pick up a certain item. I set txt to ScoreTXT ( visible score on layout) and it works fine for Layout 1. On entering Layout 2 ( all layouts using the same Events Sheet) the ScoreTxt does not show (but the correct score is being kept). When the player picks up the right item on layout 2, I see the global score, but only then.

    How can I get the score to show on layout 2, and when the player gets the item, updated. So score shows 1 on layout 2, and on getting the right item, changes to 2 and so on. thx.

  • Somebody, thanks for that. It not working out for me. When I click, I'd like to make the effect strength go down by x. Not by time. any suggestions. thx