ReMasteredGames's Forum Posts

  • Where can I find this? It's nowhere on your site

  • Thanks Joannesalfa. I'll test it out.

    Did it work?

  • NW.js Documentation

    [quote:3gwk9rj2]Using MP3 and H.264 codecs requires you to pay attention to the patent royalties and the license of the source code. Consult a lawyer if you do not understand the licensing constraints and using patented media formats in your application..

    ...

    Due to the license issue, the prebuilt binaries of NW.js doesn’t support proprietary codecs, like H.264. ..

    So you can’t play MP3/MP4 with <audio> and <video> tags with prebuilt NW.js. ...

    Thank you. Will WebM or OGG work?

  • So I'm making a game containing a lot of pre-rendered video. This all works fine when running layouts, but when exporting to nw.js, nothing works. Could this be because I only have an H.264 source? WebM always exports to horrible quality for me so I was hoping to avoid it.

    Thank you

  • Great I will do some tests. Thank you!

  • So, is there a way to build a search bar into a game? Say a player collects tons of items, maybe instead of scrolling through all the items they could use a search bar to find the item they're looking for? Or even further, a keyword search that could show items with certain words contained in the description?

    I know it sounds odd, but I'd like to know if this is possible in C2. Thanks.

  • I need to use Split screen for an upcoming game. I have looked at every capx I can find and I still do not understand it. There are no tutorials around, and I just need it to be put as simply as it can be, rather than trying to understand it based on a premade project. If anyone could help me, that'd be great!

  • Did you find a solution to this?

  • Well, I knew no programming whatsoever when I started. And I've made some fun stuff, simple, but fun, more than just flappy stuff. Construct has actually helped teach me how some programming works, logically.

  • The most common problem is you have not configured the correct MIME types on the server. This can mean the server does not even return the offline.appcache file.

    Ashley Okay, so I downloaded the other app (that IS working offline) from google drive and re-uploaded it. This new version does NOT work offline. So, has Google changed their settings? Something has changed, but the files are identical. Maybe the PC I'm uploading from?

  • Also my other app (on the same Google Drive account) works fine offline

  • The most common problem is you have not configured the correct MIME types on the server. This can mean the server does not even return the offline.appcache file.

    Does Google Drive not have the right MIME type? Read a bit about it yesterday but have no idea how to change the MIME type.

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  • Hi,

    This issue has been bugging me for months and I seem to be unable to find anyone able or at least willing to help. My game runs online on iOS through Google Drive, but will not run offline. Another app of mine DOES, however run offline. I've looked into the offline.appcache file and cannot see any blaring differences as to why this could be.

    Anyone have any ideas? Scirra?

  • So I have two apps I'm exporting as Web apps. Both work perfectly when you first open them online.

    But one of them does not work offline at all, it simply tells me to connect to the Internet. The other does work offline, but without Sound effects and VERY delayed music starts.

    Anyone else experienced this?

  • Now to add to the oddities. I tried with another project of mine, this one DOES work offline on iOS, but while all is fine on it's initial run, from the second time i run the game onwards, the sound effects don't play. Nor does the music. Only after running it offline.

    Also I can't seem to lock the orientation, I've added it to the events in the Browser section and event in project properties.