ReMasteredGames's Forum Posts

  • So due to a time limit on a commission, I have chosen to upload an app as a web app rather than native. This is working, but it is not working offline on iOS. I used Google Drive to upload. Strangely it does work offline on Android. Any ideas why this is?

  • It works fine on Samsung Galaxy S6, Samsung Galaxy 5, Samsung Galaxy Tab, Sony M2, Samsung Galaxy Note 3 . So it looks like it depends on mobile

    I have the delay on my Note 3 :/

  • ReMasteredGames macadamchris I ran into this issue as well. The solution on mobile is there has to be something touched on the screen before sound starts. so have a start button or some other button to have the player push before the game starts and it triggers sound. As far as I know there is no other solution, but I could be wrong.

    I have, I have a start screen, mode select screen and everything. But every sound has like a whole second delay! It's driving me crazy!

    Does Scirra know any kind of solution?

  • Okay so I had an issue a month back where my music would not play. I solved this by throwing each sound into Audacity and exporting as PCM WAV. That works for every sound except 3. And I cannot for the life of me figure out why. They are all the same file type and all play fine in other programs. But not C2. Has anyone else experienced this?

  • I assume this hasn't been fixed yet? It's stopping me from releasing my game!

  • Okay so I'm very near the completion of my game. I've begun inserting music and sound effects, but they all have a delay! Testing on the broswer is fine, but on Crosswalk (every device I've tried, including a Note 4 so shouldn't be a power issue), every sound has a delay. It can't be because of loading, because I have preload settings on and the delay happens every time the sound plays. I can't tell why this is but it's a significant delay that ruins the feel of the game.

    Has anyone else experiences this? If so how did you get around it?

  • Okay so after more playing around I managed to get my old sounds playing but my new ones are not. Must be an issue with the sounds themselves.

  • Okay so I don't know if it's something to do with my project or not, but sounds are not playing at all. They used to! Then I changed the sounds I was using and they stopped working. Upon changing them back to the old sounds, they're still not working. I managed to get some music playing (After a 5 second delay every time). But I just cannot get any sounds to play! Both in testing and upon export. Can anyone help?

  • So, is there any way that I can mark something in a device's Calendar? For instance, my current project includes the ability to RSVP to events happening later this year, I would like to add a "Remind me" button that will mark the event in the device's Calendar. I know this is possible in apps and on mobile sites (such as IMDB and Vue), is this possible with C2?

    Thanks!

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  • Hi, so here is a short video demonstration of the game I'm working on.

    Now while the game is going well, I would like to have a mode that randomly generates the numbers in the scene (each number is a sprite object). How do I do this? Not to mention, how do I do this in a way that all of the Numbers can be reached? (So they're not all flying too high in the air).

    Thank You!

  • Sorry if I sound dumb, but what do you mean they are displayed in an unknown way? It'll just be a link to a website.

    The problem is it HAS to be for mobile (Android/iOS) NOT PC according to the brief.

  • My University has asked me if I'm able to create an app for them, this is their brief:

    "It will be a basic app linking to website advice articles, event booking pages and display simply what dates the user has tickets booked for. (We are toying with the idea of a having a game built in too!)"

    The game bit is not an issue. But is there a way to have a live-updating up so I can update it with a new article link without having to send the game for a whole new update on Google Play? And also any way to display a users tickets? (even if they have to input the ticket dates and times themselves, so they can stay there to be accessed whenever).

    Thank you!

  • Are any video tutorials planned? I'm completely new to 3D, bought the plugin to have a look around and am totally confused.

    If not a full tutorial, maybe a video explaining what everything is? I'm completely baffled.

    Great work though, thanks!

  • This sounds like a good idea for a new tutorial.

    Edit:

    New tutorial up!

    Create a Visual Count Down

    ReMasteredGames As for your specific question. You will need to compare two variables when the countDownTime = 0

    Then have a sub event comparing the Player1 and Player2 scores.

    If Player1score is greater than Player2score, go to Player1WinsLayout.

    Else

    Go to Player2WinsLayout.

    Brilliant, thank you ever so much!

  • Hi, this may be a newbie question, but how do I set up a timer that can be displayed on-screen?

    Also, once the timer reaches 0, I want the game to compare the instance variables of the points held by the 2 players, and depending on who wins, go to the respective "Player X wins" layout.

    How do I do this?

    Thank you