rekjl's Forum Posts

  • Found a solution after some testing. For those who are interested. I applied a force every tick to the object that needs to float. Not sure if it's the most efficient way, but it works for now.

  • Hi everyone,

    In physics, how would you approach it if you wanted to have two objects with two different gravitation in the game at the same time? For example, one is a rock that is heavy and falls, and a balloon that is light and will float upwards.

    Appreciate any help on this. thanks everyone!

  • STARTECHSTUDIOS, I eventually.....gave up on exporting to mac Haha I decided to just concentrate on Android for now. Than if things go well, only than will I seriously consider exporting to Istore.

  • You could use a local or on start of layout, reset all global variables.

  • Congratulations to Scirra! I know you've had to endure lots of criticism and negative feedback from even your own fans throughout the years, but I hope this motivates and proves to everyone that your decisions and actions in developing C2 were spot on! Go team Scirra!

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  • Hahaha I thought Scirra had actually broken the Internet

  • It looks like every time I refresh/visit my profile page I get credited with two more days visiting. I actually set up my profile page as my home page or I wouldn't have noticed this bug.

    It's happening to me too. Haha I too would never have noticed if you didn't mention it!

  • Nice share! Here's to many more wonderful years here. Haha hope to be here to see C3 and beyond!

  • Great idea Andy!

    Here are my two games currently out.

    Space Spider

    Google Play: https://play.google.com/store/apps/deta ... paceSpider

    Youtube promo video:

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    Angle Shooter

    Google Play: https://play.google.com/store/apps/deta ... gleShooter

    Youtube promo video:

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  • tucamone, thank you for those kind words. I really do appreciate them!

  • Just fixed and uploaded to Playstore the new version. tucamone, I'm afraid you'll need to uninstall, than reinstall which will bring you back to level1. If you update it, it will continue from level 88. I'm really sorry for this. I am really grateful to you for catching this bug so quickly! Thanks!

  • Thanks for that! Ouch what big mistake, I was debugging and forget to change something back. Thanks again, and sorry for that.

  • arcab072081, much appreciated! Thanks! Haha playing with c2 brings out the kid in me, even after 2+ years using it. That's the best compliment I can give C2.

  • arcab072081, haha yes it is definitely hard when we are working a full time job to juggle with game development, but I have to say, I am enjoying the experience! True about apple store, that is why I think unless we have generated a little buzz about our games, we will stay clear of it at the moment.

    Thanks, I would really appreciate you sharing our experience with windows store once you export it. I'll be sure to post any milestones I've achieved here as well so it could perhaps serve as reference to everyone else as well.

  • arcab072081, yeah I was planning to export to IOS, but I need a mac to do that which I don't have.....haha and I don't have any iphones to test, so I would feel bad having to constantly borrow my friends iphone to test.

    To be perfectly honest, the reason why I didn't export to the others is because of money and time constraints. Having to buy a second hand iphone, pay the yearly appstore fee and rent an online mac, it still cost some money, money that I am not sure if I will make back. That is why I thought that I would only look at exporting to the other stores if the game was doing ok in the Playstore. (for example, a few thousand download and at least 1k active installs) Perhaps I am being too cautious?

    As for time constraints, I am now in the middle of setting up the tutorials for my third game so that I can push it into beta for my testers, finishing up my website, and discussing with an online marketeer who's service claims he will create a sort of press release and help me submit to all the relevant android game review websites. Haha it is tough, but I am trying my best to enjoy and learn from this experience. But to be honest.....anytime I spend in C2 doing anything with my game seems like fun times to me! So maybe once my website is done, and that bit of marketing is done, I will look into the process of exporting to the others as well.