rekjl's Forum Posts

  • I contacted Ludei a couple of months back and inquired about their 2 project limit. Apparently what it means is that you can have a max of 2 active projects. If you want to add a new one, you are free to remove an old one and than put the new one in. Honestly, I think this is an okay term.

  • All your effects are in your event sheet, so if the other layouts share the same event sheet, they will run.

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  • Thank you Eric for your generosity. Have always loved your music, I honestly find it really similar to my taste in music. Again, thanks for letting everyone use it in their games, it is a godsend for people that have no clue how to make any decent music.

  • That would be a godsent I believe! I know that Ashley has recommended Intel XDK for a long time, but it's been a couple of years using XDK and it's still having performance issues. I've seen 4 different Intel support here, one after the other, they are helpful, but after a while, they aren't here anymore, so we have no idea what's going on.

    If we have an official team working with Scirra, at least we know where to direct our questions and issues to.

    I'm planning to put my game out on Google around next month, so will be trying Cocoon finally. Haha honestly I'm not even bothered with the splashscreen if it can give me some nice performance and not too much technical trouble.

  • , how's the performance? It's been a while since I last used crosswalk, so am quite curious.

  • At it's core, programming relates to logic. You tell the computer to do something based on conditions, if, else, loops, triggers etc.

    Traditional programming involves typing out instructions manually in that specific language's syntax.

    C2 bypasses this and replaces the manual typing of text with its event system. But it is still logic. It still requires you to think like a programmer. The difference is instead of learning C# or C+, you are learning "C2's event language", which is a lot easier to learn for most people (myself included, who have learnt Java before moving to C2).

    If you want to make a complex game, you have to understand C2's language very well. Like anything in life, to understand it well, one must learn.

    Give this man a cookie +1

  • Asmodean, thank you for your capx. After studying it and reading what you said, I found a solution to achieve what I wanted in my game. Again, thank you so much!

  • Thanks Asmodean, I'm travelling right now so once I'm back I'll test it out and post it here. Again, thanks.

  • Bumpity bump.....

  • Nice! I was just about to look into building with Cocoon and testing it out, so this will help out a lot! Thank you!

  • (Please note the capx also uses rexrainbow's move to behavior)

    I am getting some weird results while using 8 direction. I am using it to simulate an object pushing another object. If you open the capx and touch and hold the blue box on the right, and push the yellow box, it goes perfectly to the left. But if I do it with the right blue box, the yellow box moves at 315 angle. The 8 direction is set to 4 directions only, so I really don't understand why it moves that way. And the events for both are similar so I am really at a lost of why this is happening. Would appreciate any hep on this, thanks!

    https://www.dropbox.com/s/jvrx0o0vaqmv1fl/BlockExample.capx?dl=0

  • Or remove a project, and replace it with a new one. Which isn't a good idea if you want to update the game in the future.

    Wow, honestly, I feel that this is a drastic jump from a free app to a highly restrictive and expensive one. I was seriously considering cocoon, but this is making me think twice. Thanks for the heads up ArcadEd.

  • Does this mean that once you want to export your third game, you will have to upgrade and start paying monthly to export more? And than After 10 exports, you need to upgrade again? Does this also include beta exports for testing purposes?

  • This is a really simple zoom I did.....I mean really really simple

    https://www.dropbox.com/s/749ffnahbyppxln/SimpleZoom.capx?dl=0

    You mean when you zoom back, objects seem to be at slightly different locations from where they originally were? Sounds like you are not using a "scroll to", so your camera doesn't know where to focus to. Look at the capx above and you should be able to understand that part.

  • Is there a way to pick and empty cell that is next to one that is filled?

    There are only 4 tiles inside the board, I would like to create a new one at random, but it needs to be right next to one of those four tiles. It can be directly to the left, right, top or bottom.