reinhardius's Forum Posts

  • I second that request! Would be great to have facebook integration in our CocconJS games.

  • All CocoonJS projects are universal, because of the "UIDeviceFamily" keys in the info.plist file.

    There are two keys (0 and 1, if i remember right). The first key is for iPhone/iPod and the second one for iPad.

    If you want an iPhone app, just delete the second value.

    Hope that helps

  • Yes, I am still using 1.4.7

  • lwgames

    Thanks for the refresh fullscreen ads tip.

    The fullscreen ads broke because of a small typo in the runtime.js.

    Just open the file and in line 470 change:

    Acts.prototype.RefreshFullScreen = function ()[/code:1c5hzsww]
    
    to 
    
    [code:1c5hzsww]Acts.prototype.RefreshFullscreen = function ()[/code:1c5hzsww]
    
    Its the uppercase S in Fullscreen.
    
    I now have working fullscreen ads and leaderboards/achievements on android
  • Our game Headless is now also updated with leaderboards and achievements : https://play.google.com/store/apps/deta ... ss.android

    We are still using the 1.4.7 compiler because we noticed a significant performance drop wit 2.0 on older devices.

    fullscreen ads do display (we are using chartboost) but there is still the bug, that only one ad will be shown per session.

    Did anyone try the achievements on iOS ?

  • Thanks a lot for your reply!

    Also, I found another way, how you can do a facebook post.

    This way does not require you to alter the meta tags using php (but you need an app ID:

    https://www.facebook.com/dialog/feed?app_id=145634995501895&display=popup&caption=MEIN CONTENT&link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F&redirect_uri=https://developers.facebook.com/tools/explorer&name=TITLE&description=Your Description[/code:rgi3s1t8]
  • Congratulations on finishing the game. It plays really good!

    Can you tell me, how you created the facebook share button ?

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  • Same here, my game stops at the flickering ludei logo screen. I tried it with both the 2.0 and the 1.4 cloud compiler.

    I used the plugin hotfix together with C2 167.2

  • Thanks a lot for the quit fix. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Could anyone already find a fix, hack or work around for this?

    We can not pass the submission to the Samsung App Store because of this!

    Ludei said that they entered it in their bug database, but could not provide a fix date :(

  • Hi,

    I did quite a few tests with different screen resolutions, as a super crisp look on all mobile devices was very important to us, we decided to go to the limit (especially on the iPhone4) and run the same resolution as the desktop version.

    CocoonJS did pretty well! We have 7 parallax layers,particle fx, animations... and get 60Fps on most modern devices.

    Here are the different game versions with their respective resolutions

    Windows8:1280x720

    Android:supports 1280x720 to 1280x800

    iPhone:supports resolutions form 1280x720(iPhone5) to 1280x853(iphone4 &4s)

    iPad:1280x960

    Web:1280x720

    WebMobile:640x360

    Tizen:1280x720

    Facebook: same as Web and Web/Mobile

    I hope that helps.

  • I've also sent an email to my contacts at Microsoft to try and sort out the Windows Phone.

    Thank you very much! They already got in touch, telling me that the device will be shipped asap.

    Thanks for that!

  • Hi, thank you very much!!

    I am glad you already discovered that Headless is now also available for iOS and Android.

    I was planning to update the main post in this thread a few days ago (will do now), but the last few days since the release have been crazy!

    You can find the game on iOS and Android by following this link with your device:

    http://app.lk/headless

    "Headless HD" is for iPad only and "Headless" is for iPhone only !!

    This version has much more features than the current Windows8 version which we will update soon and I will update the main post in a minute with more information about the game.

    We are very happy of what we have achieved using Construct2! Thanks Scirra!

    Also, we got some great press coverage at release:

    Pocketgamer

    Androidpolice

    148 Apps

    Droid Gamers

    ...

    Sadly, we could not release the game on Windows Phone as Microsoft did not send us the price (a win phone for testing) we won in the Windows 8 Summer Competition, and did not answer any of my (friendly and polite) emails :(

    I may also have some iTunes Promo Codes left, if somebody should not be able to buy the game:)

  • Hi !

    We created a little gameplay video where you can see some of the new features and obstacles.

    [TUBE]h-TScTNttDU[/TUBE]

    We are currently in the final testing phase for the iPhone, iPad and Android builds.

    We hope to release the game soon!

  • Hi, I am currently having some troubles integrating ads into my game, and maybe someone went through this already and can help me.

    I am using Construct r140, and a CocconJS compiled and signed Android versions of my game (not in the launcher).

    Here are some of the troubles I have:

    • On MoPub I have set up a costume Backfill Campaign (100%Fillrate) for a fullscreen interstitial ad. The problem is, that I can only show it once per game session, I have to restart the game to show it again, and it does not show at all on my Nexus4.(Shows once on my NexusS and GalaxyNote1) -> I tried to Refresh and Reload the Ad, but it does not help.
    • BannerAds show up on all my Devices but when I hide the BannerAd, it will show again when it refreshs after 60 seconds and tints the screen of my NexusS black with the banner Ad on top(no black screen on the Nexus4)
    • The MoPub layout is differnt from its documentation and the CocconJs documentation. I would like to include AdColony as a costume Network, but do not know where to enter the values from the CocconJs documentation: <font size="2">Interstitial:com.mopub.mobileads.AdColonyInterstitial Fill the ?data? textarea with {"zoneId": "your zone id here", "appId": "your app id here"}</font>
    • The Ludei Splash Screen is flickering on all of my Devices before the game starts. Is there a work around for this ?

    Would be great if someone could help!

    Thanks a lot !