Reflextions's Forum Posts

  • You have to pick which object you're referencing to.

    You can do this by creating an event "System -> Pick", or "Object -> Pick", there are a lot of options on there (such as pick nearest to something, pick nth instance, pick by UID, etc).

    That sounds good on paper but I can't find a practical way to implement it. For example, I have three object types, when you shoot them, a particle is created that moves with that object. How would I pair the particles, notice that if you shoot the objects too fast the particle will apply to the wrong instance.

    Demo

    Project File

  • So I've run into this problem with various projects, and before I make an complicated an bulky solution I'd like to know if anyone has found a simpler way. A lot of object have events that apply to all instances of that object. For example, if I have a physics ragdoll, copy that ragdoll, the physics will be shared between both instances of the ragdoll. I need to figure out a way that allows me to use the same object types and to treat each group of specified objects as it's own instance. If I'm not making sense let me know, does anyone have an idea to do this?

  • Not C2 I think, but here's an HTML 5 ACtion-RPG

    cross-code.com/en/play

  • Has anyone been able to implement clayio into a chrome web-store game?

  • What's kind of the constant?

    Like I said in the OP, inbox(1) shows up under my nae.

  • Would it be possible to embed a twitter widget with this? If so, could someone show me how?

    Edit: I was able to by putting the twitter widget html on a public dropbox page, then link to that page with the object.

  • Iit seems why would you check boxes over the pms, then click delete button.

    I'm totally sure it's not an accident, besides there no way to restore PM.

    I was actually trying to delete two others, why would I lie about deleting a PM? I figure there's no way to delete a PM but the constant (1) is really bothering.

  • Thanks for bringing it back up. Nice work!

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  • So I accidentally deleted a PM before reading it, and there's no way to restore it which is unfortunate. But it also shows up under my name as inbox(1) which is pretty annoying. Please add a way to restore it or fix the notification (preferably both).

  • I looking to implement real time multiplayer into Don't Fall!. I know this is difficult, but a few examples have made their way around the forum leading me to believe this is viable.

    I plan on implementing this as well as ads, leader-boards, and achievements through Clayio or Mochi. I only need assistance with the actual multiplayer component.

    The multiplayer is relatively simple, either player presses a button and a new game will be created once two players are matched. Once someone wins, they both disconnect.

    I need someone who can implement this through my C2 Project, or show me how to. I can pay up front depending on your offer, but my funds are limited so I'd rather share ad revenue, keep in mind the game has 27,000+ weekly users.

    Please PM here, reply to this forum, or email ReflextionsDevogw@gmail.com

    Thanks!

  • Is the server down?

  • Textbox and buttons aren't supported by cocoon

    I haven't found any real solutions. You could build your own keyboard that outputs characters and saves in variable.

    or

    THis

    I'll try that thanks... Why does cocoonJS have so many drawbacks? I'm only using it so I can get clay.io support, which isn't working at the moment either...

  • Bump

  • Bumping this super old thread, I have the exact same issue.

  • Game design-wise you could put in a "feature" that the tree doesn't grow unless its been visited within a 3-6 hour time frame. So maybe people could cheat the system, but it is alot of hassle.

    Everyday do a date+time check, so if date/time ever becomes earlier than what has previously been set you can impose a punishment, like stunting the trees growth for a short while.

    The new android star wars game has a similar feature where the game stops making money for you if you don't visit back every 6 or so hours.

    (The stock in the shops runs out, until you load up game and manually re-stock the shops.)

    We have a sun that stops tree growth after 6 hours actually!

    jayderyu

    I didn't want it to be online either, but we have a leaderboard and the client was concerned with cheaters. The date comes in 2013-12-07 03:33:11 format, how would you advise calculating with that?