refeals's Forum Posts

    Looks really awesome!

  • Oh man.. I didn't think there were so many people interested in this xD

    I actually thought I was alone.

    Well, I guess all we can do is hope Ashley responds...

    Thanks for the link

  • So, I wanted to have an option in my game like 1x, 2x, 3x and fullscreen on Windows/Linux/Mac using Node Webkit.

    So I tried something like:

    <img src="https://dl.dropboxusercontent.com/u/78545260/duvida1.png" border="0" />

    Thing is, this happens:

    <img src="https://dl.dropboxusercontent.com/u/78545260/duvida2.png" border="0" />

    Now, I know C2 is not aiming for this platform specifically, but is there a way to do this without having to manually resize the screen? Like a menu option? What about FullScreen?

    Ps. I tested only on Windows, but I'm pretty sure the same thing happens on the other 2 systems.

    Thanks in advance guys!

  • I wish I could but being from Brazil (and a college student =P) makes it 110% impossible for me to attend xD

  • Take your time! All for the awesomeness!

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    Could you please delete this game? Thanks ^^

    scirra.com/arcade/example/3693/megaman-x-engine-beta

  • What kind of detail?

  • " there is always a lag in animation change when changing directions, which is entirely unacceptable."

    I think I know what you mean now.

    https://dl.dropboxusercontent.com/u/78545260/SurvHorrPrototipo1.21/index.html

    If I'm right, I had the same problem in this demo.

  • Hm,I think I know what's going on.

    C2 is reading every frame that the Up and Left (for example) are being pressed, so it's setting the animation every frame!

    Try this:

    Up key is down

    -> Left key is pressed: Set animation to up-left

    -> Right key is pressed: Set animation to up-right

    -> Else: Set animation to up

    If it doesn't work, I may have another solution, but it's more complex... I hope this one works =P

  • I was thinking on this the other day and I believe you must have an invisible sprite that has the Scroll To behavior. He is positioned in the center of the place you want the level to start. I think it's a matter of moving the sprite's X (and/or Y) along with the player.

    Just clicked me, maybe using Pin behavior it can get even better.

    But I never tested, I just thought about it :P

  • Try something like:

    Up key down

    -> Left key down: Set animation to up-left

    -> Else and Right key down: Set animation to up-right

    -> Else: Set animation to up

    Where the -> are sub-events. Then you do the same for all 4 directions.

  • I think it would go kinda like this:

    1) If Pause == true, stop everything on screen (using Ashley's tutorial above)

    2) Spawn the pause sprites somewhere you want on the screen.

    3) If press resume, set pause to false and undo everything above.

    Not that hard I guess.

  • BurningWood

    Nice Prezi! Really really good!

  • What about:

    if (not mouse left click)

        turn off Mouse Input

    else

        turn it on

    Could this work?

  • I had to take a little time to adjust to C2's design, but when you get the hang of it, it's pretty easy.