Making event sheets nice.

0 favourites
  • 6 posts
From the Asset Store
Every game developer starts with an idea, and it can come from anything:
  • Hi!

    I'm in the process of organizing my event sheets into groups etc. so that they are less confusing.

    One thing I've noticed is that it's REALLY REALLY difficult to move events around without them automatically becoming sub-events of other events or merging themselves or whatever. Right now I have a group called "Machinegun" which should be a sub group of "Weapons" but Construct has positioned it so that "Weapons" is now a sub group of "Machinegun" (the wrong way round) and I can't get it to let me restructure it.

    There must be an easier way than the oh-so infuriating drag-and-drop system, right?

    Please tell me there is.

  • I don't believe that there is any other way to do it, but you might find something on the subject in the manual.

  • Thanks!

  • Whether or not an event becomes a subevent is based on the horizontal position of the mouse. Move it further to the left and it should switch from making a subevent to inserting it adjacently.

  • Whether or not an event becomes a subevent is based on the horizontal position of the mouse. Move it further to the left and it should switch from making a subevent to inserting it adjacently.

    wow I had no idea that's how it worked

    such a simple oversight on my part that has caused me much inconvenience

    makes it easier for me

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I had to take a little time to adjust to C2's design, but when you get the hang of it, it's pretty easy.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)