RayKst's Forum Posts

  • I really hope C2 will have a good method for level creating. Not entirely tile based nor non-tile based but a mix of the two. Just for reference Stencyl has a good system .

  • You mean the megaman movement ? It seems that it only reduced megaman ground speed while translating the camera in a constant speed. After the transition is done the camera returns to it's correct behavior. I can't make an example right now but it shouldn't be difficult to do

  • Well for me the "2" implies that it's something "better", newer, a reboot, the successor of old Construct. If it was called Construct 1 , the name wouldn't reflect the program total revamp

  • This and Construct 2 in it's alpha stage is already almost as good as Impact

  • Yeah seems promising

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  • Exactly what i was trying to do on release 27

    Thanks !

  • Some questions:

    1. Does the current plugin already supports other fonts other than Arial ? Or is this work in progress ?

    2. Are there plans to make text plugin be able to use any font not only the ones that are in Windows/Fonts ?

    3. (Technical) The current text plugin uses Canvas native text rendering method 'fillText' . Is this a final decision or a bitmap font system could be added ? Maybe rasterizing the font files and rendering them as bitmap ?

    Thanks

  • Yeah it's a prototype notebook sent to some people to beta test Chrome OS.

  • Yeah it was indeed

  • Yeah a scripting workflow like Unity would be a killer feature for me. I know it's not thaaat hard to make something roughly like it, specially if you use the right tools. I integrated Javascript V8 in an engine i used and it worked quite well. Though it was not that fast with many objects on screen... But Ashley surely knows better than me if it would be hard or not

  • The events system is awesome but i would love to able to script the game in Javascript too

    Are there any plans for scripting ? I can't stay away of raw coding after all

  • To change default image editor on registry :

    HKEY_CLASSES_ROOT\SystemFileAssociations\image\shell\edit\command

    example : "E:\Programs\Paint.NET\PaintDotNet.exe" "%1"

    As it implies it changes the program that is executed when i you click edit on shell

  • Great news indeed

  • Hey H0J0hound! Just saw this post! I'm glad Sprite Vortex was useful to you. If you have any suggestion to make it better just let me know

  • Just updating: Version 1.4.0 is out ! Major new feature is spritesheet packing . Download here http://spritevortex.codeplex.com/ as always

    Btw: Saw the post about new Contruct 2 ! If it comes to provide a way for me to embed Sprite Vortex core engine in it as a plugin i'll gladly will