RattyRat's Forum Posts

  • "O frabjous day!".

    Thanks for the help Tom.

  • Great! Thanks again Tom.

  • Thanks Tom,

    Any idea when that is likely? Can I monitor something to spot when it occurs?

    Cheers,

    Ratty

    Hi, I posted this in the website forum but got no reply so thought I'd try my luck here instead:

    Just tried to post an update to my game here : https://www.construct.net/en/free-online-games/down-247/play

    It is not working - black screen. Looking at the console I see an error that it cannot open the following:

    https://gameserve.construct.net/247/10191/jquery-3.4.1.min.js although this does appear to be in the zip file that was submitted.

    Any ideas how to fix this error?

    Many thanks,

    Ratty

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  • Hi,

    Just tried to post an update to my game here : https://www.construct.net/en/free-online-games/down-247/play

    It is not working - black screen. Looking at the console I see an error that it cannot open the following:

    https://gameserve.construct.net/247/10191/jquery-3.4.1.min.js although this does appear to be in the zip file that was submitted.

    Any ideas how to fix this error?

    Many thanks,

    Ratty

  • Nothing? Really?

    Does this mean I can no longer expect any support for Construct 2?

  • Hi. Sorry about not using the template, it did not appear.

    Issue: Curious jittering of player sprite on peer when it collides with solid object.

    How to show issue: Run the attached capx, this is the multiplayer game example with a solid object (BOX) added and the "Aim" turned off (to show this is not a rotation/collision issue). Create a host session then connect a peer. Move the peer sprite so that it collides with the box sprite (moving left demonstrates this best). Note that the sprite takes an exceptionally long time to 'Settle'.

    Notes: Of particular interest is that, even when moving purely left, the sprite suddenly moves vertically although no vertical movement has been input. This often continues even after the movement key has been released. My investigations strongly suggest this is an issue with the Local Input Prediction.

    Browsers tested: Chrome/Firefox

    Capx Link: https://1drv.ms/u/s!Aup_NDH7UAIvg4omQZEozaWqjypq2w

    Kind regards,

    RR

  • Hi ,

    I needed a Maze function for the game I am writing.

    It came out so neat and simple I thought I would share it here in case anyone else needs a maze.

    This creates a "True" maze IE there is only one correct path between any two points in it. The maze map is held in an array so should be easy to re-use.

    https://1drv.ms/u/s!Aup_NDH7UAIvg4RvJusPHiKpv3KU5w

    Enjoy!

    RR

  • Thanks Colludium

  • Thanks Colludium - I thought it would be an offset from the sprite centre, I was wrong...

  • Hello again,

    Not sure if I`m doing something vey wrong here (just press up arrow):

    https://www.dropbox.com/s/91yk1ky6qpvil70/ForceAddsSpin.capx?dl=0

    I thought adding force to an object should just make it move in that direction, instead it seems to add considerable spin and very little motion.

    Any help much appreciated.

    Cheers,

    RR

  • Thanks Colludium, rapid response much appreciated!

  • One more for the weekend - This one you can see in your Joints example capx.

    In the prismatic example the Angle of the second object in the joint (prismat2 in this case) always gets set to whatever the first objects angle is.

    Not sure if this is intentional, rather limiting if it is.

    Cheers,

    RR

  • Hi - Here`s a more complicated one to do with joints, sprite animations and destroying sprites - https://1drv.ms/u/s!Aup_NDH7UAIvgrZWmsOorNgLI0bzgw

    Press LMB to spawn new sprites, all fine until you start to press the RMB which destroys the oldest remaining sprite, after a few presses you should get a java exception which seems to indicate some issue with the weld joint.

    Issue does not occur if there are no joints or the animation frame is not changed.

    Not actually a problem for me, I fully intend to use one, invisible, sprite for physics and another for visuals, this just showed up during prototyping.

    Cheers,

    RR

  • [quote:104pcoru]Dammit, it's hard to post replies at the moment...!

    Darn right, something very dodgy with the scirra server just now. That`s how you got the double post earlier.

    [quote:104pcoru]To avoid this issue, if you're going to create objects and change their angles upon spawn, it's best to set the behavior disabled and only enable it after the object has been rotated.

    Yup, that`s what I have done, and will continue to do. I imagine you`ll want to add a note about this in the instructions.

    [quote:104pcoru]Hi. Thanks for the bug report. This is caused because one of the assimilated bodies is destroyed whilst it is assimilated, causing the behavior to contain references to objects that no longer exist. I can modify the plugin to prevent this from happening.

    Thanks, I`ll continue to un-assimilate before dropping the sprite anyway, it`s probably good practice.

    I noticed an update today, thanks.