ranma's Forum Posts

  • ...don't need to install dropbox program to use dropbox, just saying ;)

    didn't know that :) I will check it. in the meantime, maybe someone who's actually interested in the bug itself and not finding the best hosting options would see this? ;)

  • they have ads, but a big green download button, also uploading is just dragging files to a browser window without installing any programs like dropbox, that's why i preffer mediafire and that is the main reason why I uninstalled dropbox actually. now back to the topic, in your code all the pinned object move so slow that you are not able to see any lag. if you actually downloaded my capx and tried it you would see the lag clearly :) cheers.

  • classic export like a html5 web site works fine as it opens just like preview in a browser, appmobi and phonegap open like a native apps, so it's completely different thing :)

  • Pardon my burst of bugs, but I'm doing an extensive testing on mobile today. To the chase, when you have a window size set larger than mobile screen resolution, everything scales down just fine, but if you have window of a size that is smaller than the mobile screen resolution, canvas displays screen in a 100% scale not enlarging the window. this also works in preview, in appmobi emulator, so the bug is visible only when installed on mobile (android, nexus one, appmobi export). cheers!

  • I'm using a pin behavior in some sprites that are pinned to one sprite that is moved by a touch plugin in a simple manner:

    is touching object? -> sprite: set position to Touch.X, Touch.Y

    the problem is, that the pinned objects are having sime kind of one frame lag (reminds me of a sprite->destroy bug), it looks like all pinned objects' positions are updated after frame draw on a following basis:

    run behaviors (set pinned objects' positions)
    run events (move the sprite that other sprites are pinned to)
    draw canvas

    in theory if you have an object FOO pinned to other object BAR that is pinned to some other object XYZ, when the XYZ object is moved, the BAR and FOO should always have XYZ's position. instead right now they have a lag of 1 frame for BAR and 2 frames for FOO. (and so on if you have more objects). this is not much of a problem on a 60fps computer screen, but on a mobile fon with fast moving objects it becomes visible and annoying.

    capx: http://www.mediafire.com/?wnshcwfanv1sci9

    I would much appreciate if this could be fixed :) thanks!

  • great, thanks. also keep in mind that it might have to do with the touch plugin. other plugins that are present in the projects are sprite and tiledbackground, browser, webstorage (in case of a conflict). the fullscreen in browser is set to "crop".

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  • again, the problem occurs when exported and installed as an application from phonegap build, NOT in the browser. in the browser text box works just fine.

  • I also thought that it was fixed, that's why I created new topic, more descriptive of the problem. Again, this is mobile specific problem (may be android specific and/or appmobi specific).

  • Tested on android, nexus one in appmobi export. After tapping the textbox, the on-screen keyboard appears briefly and hides itself almost instantly making it unable to actually write something. used fullscreen (crop mode) and touch plugin in the application, this may be connected somehow.

  • oh. It seems like you should then :) it's called "unix time", i thought the "Get current ticks" returns ticks not milliseconds, so I think this name is misleading. great plugin nevertheless. cheers!

  • just wanted you to know, this capx by R0J0hound:

    http://dl.dropbox.com/u/5426011/examples%208/weighted_random.capx

    saved me a lot lot lot of time.

  • a let myself to add a little tweak needed for relative time, unixtimestamp:

    in edittime:

    AddExpression(10, ef_return_number, "Get current unix timestamp", "Date", "UnixTimestamp", "Get current number of milliseconds since the epoch.");

    in runtime:

         exps.UnixTimestamp = function (ret)
         {
             var today = new Date();
              ret.set_int(today.getTime());
         };

    great plugin, rexrainbow maybe you could add this to the official release! cheers!

  • OK, should be fixed in r79.4 now?

    fixed. big thanks!

  • I was trying to update my signature, when helloworld global number was divided by zero and this happened :(

    <img src="http://static2.scirra.net/images/500.png" border="0" />

  • The number of plays in my badge and in the category list displays "2 plays" since the day before yester day. the rating displays 7 votes though, so I believe there were more plays actually :) Of course under the game canvas on the game page (and in the stats) it displays "324" wchich I believe is correct number of plays.