When used "set layer scale" event, the tiled backgrounds have point sampling zoom, but all sprites have linear sampling, which looks really ugly in a pixel perfect game :( the project's setting is of course set to use point sampling. also doesn't work when layer zoom is 100% but sprite size is set to double the original, so long story short, point sampling doesn't work for sprites :)
ahh, disregard that, webgl only :( this is so sad, isn't there an option to make it work without webgl? tiled backgrounds work and have point sampling when resized, why sprites cannot?