along the lines of
if button pressed
crosshair overlapping sprite - sprite destroyed
so you have two conditions - if the first is true then construct will then check the second. if all conditions are found to be true then the actions will be done.
have a look at
https://www.scirra.com/tutorials/253/ho ... e-1#tuttop
which explains about using a separate sprite for your player to prevent problems with animation.
— - try subtracting dt rather adding dt to t.
another try at gems...
again you will need to cut them up yourselves. again use as you wish.
donations to mnda or local charity please.
constructive criticism for any of the above welcome...
2cool4uandme - did you look at the capx I posted in your similar post a week ago ?
Thank you.
https://www.scirra.com/tutorials/314/pa ... ee-edition
for information about parallax
also at the bottom of this page is a link to Game Assets.
Develop games in your browser. Powerful, performant & highly capable.
jojoe - if you are still in a good mood, please make the decryption key available ?
one way to think of it is
stable - everything has been tested and there are no known problems
beta - new things have been added which might cause problems. ("Beta releases have the cutting edge features but may have bugs in them")
I don't have the steam version so not 100% sure but try :-
New project
and you should get ...
go to top right search bar and start to type "fla" and it should list the flapping bird template.
also look in the installed folder and there might be a templates folder ?
have a look at the examples that ship with c2 especially infinite jumper and flappy bird
start new project and in the search bar at the top right of the file load window type to fine the examples
any help ?
https://www.scirra.com/tutorials/318/ho ... ng-screens
https://www.scirra.com/tutorials/358/as ... nts/page-8
https://www.scirra.com/tutorials/316/ho ... -your-game
sorry they will need cutting up...