...and, more importantly, that it is not just me that makes these kind of errors...
I think you are wrong in setting max speed to imagewidth - imagewidth is the original size of the tile. Try using abs( tiledbackground.width)
there is an example that comes with c2
new project and in top search bar type "zoom"
" Projects published with the Free edition are required to use it, but licensed users can still change the loader style (or opt-in to use it if you want to help promote Construct 2)."
https://www.scirra.com/construct2/releases/r209
https://www.scirra.com/tutorials/273/ho ... platformer
just used these in a quick example so thought I would post here - "All my own work - use as you want - small donation to mnda if you find them usefull"
https://goo.gl/3uWCQ2 (r215)
I would probably just pin a "glowing" sprite to the lamp - or do you mean more along the lines of the lighting demo that comes with C2 ?
edit
https://goo.gl/p0Ouvi (r215)
edit 2
why won't it open - is it saying it is from a latest version (I am using the latest beta) ? - https://www.scirra.com/construct2/releases/r215
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as per usual LS is too quick for me
https://goo.gl/23I6hM
how about removing the solid behaviour from the mover - might help them from sticking ? Or do you need them to be solid for some other part of the game ?
also have you looked at simulating a jump key press rather than setting the y vector (although you might need to turn down the jump strength ) ?
have the plugins previously worked ?
Are the plugins installed correctly / to the correct location
what plugins are you using?
any good ?
https://www.scirra.com/tutorials/526/ho ... -savegames
Any advise?
Check the manual/tutorials for information about random. but as a starting point try floor(Random(1,101))
Yes
needs work but here is one way of doing menus...
https://goo.gl/SafkR0
here you go....
https://goo.gl/NHIUAl (R214)