[quote:2yalq32w]The problem with that is that the "for each: ordered" (which I tried using UID as test) is an event structure, not an action, so it is not triggered by a button or any other event but it keeps running all the time (useful for update collections of entities inside the game loop, I suspect). If I could do this as a triggered event after a click, It would be perfect.
Sounds like you haven't discovered... sub-events!
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