I have a message box that will pop up every once in a while, and I want it to pause my game when it appears. The trouble is, setting the global time scale to 0, and its own time scale to 1, will still prevent its text from appearing (triggered by "Every X seconds").
How do I set the time scale to 0 to pause the game, but still allow this textbox to continue adding text and calling the un-pause event?