ramones's Forum Posts

  • Pick all the text objects with the variable set to true and then check if Text.PickedCount == Text.Count.

  • 'On collision' and 'Is overlapping/Trigger once' don't work the same way. If Sprite1 collides with 5 instances of Sprite2 then the 'on collision' event will trigger 5 times with a different Sprite2 picked each time. The 'Is overlapping/Trigger once' event would only fire once with all 5 Sprite2 objects picked.

  • I reported it before and it's come up a couple of times since then but it's working as intended.

  • Maybe you could return a URL and then have:

    AJAX: On completed -> Browser: Go to AJAX.LastData

  • Yes you can use the AJAX "Post to URL" action.

  • That's HTML5 website export. It's the same in Chrome/Firefox/IE.

  • [attachment=0:2m1vb8yf][/attachment:2m1vb8yf]

    That's how it looks to me. The amount of blurring actually depends on the browser window size. At full screen there's only a tiny blur at the left edge but as I shrink the window down more and more of the path gets blurred.

  • I can't see the object names in your events but it looks like you have the ScrollBack sprite pinned to the MenuWindow. When you click the button you move the MenuWindow to 120,120 but things pinned to it won't have their position updated until after the whole event sheet runs. You're setting the scrollbar to ScrollBack.X before ScrollBack moves.

    [quote:1y3ve1e6] Initial animation is set to "None" and the only animation in the animation list is "Press".

    If you don't have an animation called "None" then it's going to play the first animation that you do have. If you don't want the animation to play you can set it's speed to 0 in the animation properties or you can stop the animation on start of layout.

  • It works in Firefox but not Chrome. The web forwarding is putting your site inside a frameset and it seems that's preventing it from going fullscreen.

  • Your JSON string has

  • LOl

    characters in it:

    "{
    	""c2array"":true,
    	""size"":[3,7,1],
    	""data"":[
    		[[0],[0],[0], [0],[0],[0],[0]],
    		[[1],[-1],[-1],[-1],[-1],[14],[26]],
    		[[2],[30],[10],[8],[-1],[-1],[-1]],
    		[[3],[0],[-1],[-1],[-1],[-1],[-1]]
    	]
    }"
    [/code:1cx1vhtk]
    
    I guess you copy/pasted it from another editor. If you remove the tabs (replace them with spaces) it works.
    
    Maybe make a bug report if it worked before.
  • It's the tabs in the string that are causing the problem.

  • You have two image points in the same place in the banana sprite. Seems to be causing that error.

  • The physics behavior doesn't interact with the solid behavior. You'd need to add physics behavior to the ground and set it's 'immovable' property to 'yes' to have the apple land on the ground.

    Or, this is the only thing you're using physics for you could use platform behavior or bullet instead.

  • Sprite.Width / Sprite.ImageWidth

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