Ragevortex's Forum Posts

  • bremen yeah about clay.io... I like the "plug and play approach"they have I don't like the windows they make they are hideous although I saw it as a "holy grail having everything"the fact is It didn't work when I needed it and it kept giving me weird errors. I think it has potential I'm not sure it's quite there yet. I didn't liek the idea of their pop up messing up my game or asking my players to register with them. I'd like to keep it simple... single sign on... automatic if possible .. post to your leader board , get your achievements purchase on the store like evey other game I'm playing on my cell... no fuzz... but one can only hope

  • Hi there GameThirsty

    It's true there have been several discussions some friendly some a bit less friendly. Ashley and ludei have both been part in such which is good to see them taking it into account but the idea of this topic is to see if any of the other plugin developers could tackle the challenge. After all if someone has done similar plugins for unity and has provided the basis it should be a bit less rocky to attempt to get a C2 version up and running.

    At the moment I'm on the finishing touches of a game for the company I'm working on and If I don't see much in terms of movement I may be forced to take arms and get back into coding in hopes of making the plugin myself however I'm certain there's far more capable people out there in this battlefield.... ok I went on the metaphor mode again time to get back to work.

  • I've been looking all over the place and I'm pretty much sure that although there's tons of "asking for it" there is no visible evidence of a Google Play Game Services integration being done. (other than clay.io which I'm not very pleased with to begin with... )

    I did find that the Unity community has a Game Services Plugin around which is available at the previous link for reference. I'd like to see if any plugin-making-geniuses out there can take a look there and see if they can make an adaptation for our beloved Construct 2.

    Just a thought and I hope some people agree that this is an important and Challenging task that someone with the Mad SkillZ could take on and conquer in a rather reasonable amount of time.

    I hope Ashley agrees

  • I'm working on something like this with my game. I'll post back if I ever get it working. I just went trough the Google play tutorial making the sha1 key thing and everything done now that it's "ready to publish" in Google Play I can concentrate on making it work. I'm making a bit of progress with help of many tutorials in here. I hope the following helps someone as it helped me in my process.

    Some of these tutorials may have redundant information but still I recommend using all of them as some explain some aspects better than others.

    App key thing

    Google play version of a similar tutorial

    Android developers process tutorial

    Almost like in WOW the Sha1 is a pain

  • Go C2 Go!!! Can't wait...

    Just out of curiosity... couldn't the counter be dynamic (using the same C2 technology we already have) so it auto increments w/o needing to refresh the browser... just a thought

  • I've been looking for a way of publishing my already made crosswalk game to the store and I'm stuck in the part where I need to put the

    Signing certificate fingerprint (SHA1): thing on the google developer console. I've check the forums up and down looking for a more "comprehensive" tutorial/process.

    At the moment I publish my apk using the intel xdk which takes care of my "android/crosswalk" file made by construct and turns it into an apk for me to download. However this doesn't seem to make any Sha key or anything like that for me...

    Any clear pointers from the team(or community) or Ashley would be very welcome. I guess it would also make for a great tutorial for everyone else trying to get their game out there.

  • Ragevortex as per austin's post, the best way currently to reach him is via email.

    Thanx- mon. I just sent him an email. I'm guessing the guy is busy as heck lateley.

  • Hi there Austin - I posted another game to try out the facebook integration when I return from the " login modal" it should re-activate the "go play" button... it's not working for some reason. I had some issues with the leader board username on the other app I'm making so i decided to try one app I could publish to see if it was the issue... Still no dice. Any help will be appreciated I really wanna get this working.

    [edit] just out of curiosity I tried it on firefox(chrome is my normal browser) and the popup took a while but it worked and reactivated the button just fine... it occurs to me that it may be an issue on chrome...

  • I solved my own issue with the background not showing properly... it turns out i forgot to set the wrap to "view port" setting on the background that wasn't showing... now it works correctly

  • That's cool. I'm using a similar solution with my infinite "flier" game. I'm having a bit of an issue when changing from the second to the third background (its just vanishing for no obvious reason) but it seems to work. I put one bg on top of the other and use a custom timer and a set of events to "swap them".

    Ashley- if your'e around mon. A Swap object function or event would be awesome not just for backgrounds but for everything in a game.

  • Hey Slicksz - can you post an example of how you solved your version of the vertical scrolling background. I have a game(a backwards infinite jumper if you can call it that) in the works that is giving me a headache because it keeps making a huge gap. I want to implement "background" changes as you progress trough the game but if I can't make it "seamless" or almost seamless it will ruin the experience. Ironically enough when the game "restarts" the layout when the player dies it overlays the background and looks "tolerable".

    I've got power ups and power downs moving variables and generating "obstacles" down and working and I'm only missing that one peace so I can move on to developing the rest of the levels.(and increasing the timer for the "level change"). Heck I even got the music and sound to work on mobile just fine and two options of controlls.

    Any help is greatly appreciated.

  • HAH awesome Its working great now. I'm such a klutz... that's what I get for copy pasting my objects. Now I can actually start making this the way It's supposed to look. I wonder... It probably would be a good idea to make the whole thing (the scene) smaller so it can load better on other devices. Thank you for your hard work and for answering my question. As soon as I get this one up and running I'll post it for all to play.

  • Very nice. I have an in-the-works game I'am trying to implement your method with. It works awesome until it reaches the 4th camera zone in which it just stops working altogether. It confounds the heck out of me.

    I posted it here if you want to take a look.

    It's unpolished and in the works tho...

    GS in the works Capx

    Any help is more than welcome.

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  • After some hammering down on the situation i came to a possible cleaner solution. Here's my Generic Grid Walk I hope it helps for later use.

    Capx

  • My math skillz are uncanny I can turn a perfectly working example into rubble :) I'm using the grid thingie for a project and I'm using swipe(with weird calculations) to generate my "directions"... I'm messing something up and I can't figure it out. I need simple up down left right from swiping along... can you help clear my angle mess out. Here's the Capx As soon as I get a "better" version up I'll upload it as well for the aid of those who need something like this.