Colludium
It's not a platform game. It's a tower defense like kingdom rush. The example of what I need is right here (https://youtu.be/WbS_n-vCIek?t=1m41s)
... And I'm retarded regarding to math. Especially when it's about movement calculation :/
emoaeden
Set angle have nothing to do with it, buddy. :/ It just don't do what I want. I need to go from a to b in a parable instead of a straight line.
puntodamar
Physics behavior for this is a waste for memory and cpu. Totally innefficient and not necessary :/
I'm using turret behavior, when On shoot triggers, I'm spawning a bullet.
How do I make this object with bullet behavior travel making a parable instead of going straight to the target?? Like an arrow.
Well, I think it's ok so. All 3 tilemaps are in three different layers and they are all static. Also, no transparency. I'll keep track the performance in my phone though.
Thanks.
Using 3 Tilemap objects on top of each other (to Decorate) could break the performance improvement of this method?
I don't have much spare time right now to test it, but I appreciate the ping. I'll follow this thread.
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— Momo
Thanks guys. I'll look at it if my game get more downloads someday. ^^
— the only way im awhare of is using — plugins they are super easy to use
Most of the people use more than one ad network at the same time? Is it worth? I might try vungle for interstitial in the future I guess.
> lennaert Looks easy and dificult at the same time > > If i tell my family to tap on ads few times every day this will be working? > Clicking your own and asking people to click on ads a few times a day doesn't sound like a good idea. You'll probably get banned by google....
> lennaert Looks easy and dificult at the same time
>
> If i tell my family to tap on ads few times every day this will be working?
Clicking your own and asking people to click on ads a few times a day doesn't sound like a good idea. You'll probably get banned by google....
You CERTAINLY will get banned. It's illegal and unfair. I'm sorry, but considering doing that is just ridiculous.
Does anyone have any tutorial on how to use vungle or chartboost?
Starting to rough out the HUD. — Not too hard. I learned the little bit I know from youtube tutorials.
Starting to rough out the HUD.
— Not too hard. I learned the little bit I know from youtube tutorials.
Thanks. And your mechs looks amazing.
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If it's everything that is shown, I don't know what could it be. It's saying that the build failed, but in the build log no errors appears. Create a topic in intel XDK forums. They will know how to help you.
https://software.intel.com/en-us/forums/intel-xdk
There are no errors in your build log. What message appears besides your build log?
Would be better if you show more informations about it. We can't provide any information and figure if it's XDK problem or something about your project.