Rable's Forum Posts

  • Hi everyone,

    This problem rises again, and a publisher would like me to get rid of these black bars so that the game is optimized for iPhone X.

    I tried again yesterday, and the black bars are still there.

    C2 preview:

    Simulator result in Xcode:

    So I had to sent them my Xcode project and they've put one of their tech-guy on the problem and here is their feedback:

    "According to our technical colleague, the LaunchScreen fucntion (or can be called launch image) seems can solve the black bar issue."

    "Zheng, our technical guy, said he found the launch images of all devices are included in the Xcode project, so he assumed the problem comes from Cordova project. He foud a pluin in GitHub, please check if this is helpful: github.com/innowatio/cordova-ios-fullscreen "

    I have no idea how I'm supposed to use this github plugin, and I am not sure it can be useful to a Construct 2 user.

    Maybe it can help Scirra fix this problem?

    Any advice on this?

  • Thanks for the reply, at least I know what to tell them. :)

  • Hi everyone,

    I need to paste my game's "source code" into a Word document. It's a mobile game exported with Cordova.

    Is it the content of the data.js file in the exported folder, or something else? No idea how to acces the source code of a C2 game.

    Thanks for your help!

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    Same here. Alt-tabbing while a big project is open will makes the editor crash very often. Sometimes it also crash during a preview.

  • Hi lucid, unless I'm missing something, it seems like there is a problem with character maps in the newest version of the plug-in.

    Most of the times (repro around 6/10), character maps are not applied to one of my characters.

    I tried deleting the effect on my character, but it didn't help.

    I'm using Construct 3 r172

    This happens even still I always apply the character map upon creating the character + after a significant delay (up to 2.6 seconds after creating it).

    I THINK the more time I left before re-applying the character maps, the more chances I have to have it displayed correctly.

    Any info about this? Any advice on how many time should I leave between creating the character and applying the character maps?

    I guess as everything was alright in the previous plugin I was using (from February 2019) this is probably a bug.

    Thanks for your help!

  • kyleol

    Any news on your side? Did you manage to fix the bug?

  • Oh, indeed! Thanks for the info and tutorial.

    I wasn't aware of that and now it's working fine! :)

  • Hi lucid,

    Thanks for the update! Sadly, the objects with an effect are now visible, but reduced to little squares.

    Once again, removing the effect from the (SCML) family solves the issue.

  • Hi lucid,

    Any news from the bug which make all SCML object with an effect on them become invisible?

    Do you plan to fix it anytime soon?

    Thanks!

  • Didn't know about it and it's just what I needed! Thanks a lot!

  • Hi everyone,

    I'm trying to create an animated text with the BBCode offsety.

    I can apply it to a whole text, so that the whole text has its y altered, but the problem arises when I need to animate it.

    1) I suppose if I want the whole text to be animated, I need to apply it to every letter separately?

    2) I guess I should add a random value in the equation, else the text will simply be offset by the value I mentionned, and no animation will occur?

    3) I guess the text has to be updated every tick, else the letters will just be offsetted once, but no animation will occur?

    Am I correct?

    If yes, I got the most trouble with point 2). As soon as I want to add a random value in the BBCode, the text stops displaying.

    For example, I suppose

    set text to "[offsety=random(10)]H[/offsety][offsety=random(10)]E[/offsety][offsety=random(10)]L[/offsety][offsety=random(10)]L[/offsety][offsety=random(10)]O[/offsety][offsety=random(10)].[/offsety]"

    would be the correct way to make the text animated with an offsety on each letter, but nothing shows up.

    I'm probably missing something obvious.

    Thanks for your help!

  • dop2000

    I may have something!

    Any idea what this could be? I'm a bit lost...

    Thanks a lot!

  • Thanks for your reply, I'll try to see if there is something useful in the simulator.

  • Hi everyone,

    Healer's Quest has released a couple months ago on iOS, but the game constantly crashes and restarts.

    At first I thought about a memory problem, which sounded weird as the game is running perfectly well on mid/low-end Android devices (mine is a Samsung A3 2016 (1.5Gb RAM)), while it crashed on iPhone 7 (2 Gb RAM).

    But anyway, I optimized the game just for iOS. After testing it was still crashing, so I optimized even more. Still crashing. I did tests removing nearly all character graphics (something I will never be able to push to the store because it's even not a game anymore), and even then, it's STILL crashing.

    I thought it could be the save game, or the fact of using both savegame and LocalStorage, so tried removing LocalStorage but it's not better. I even tried removing as much plugins as I could (Gamepad, GameCentre, Keyboard, Mouse, etc.) and all third-party plug-ins but really nothing helps. I tried adding a empty black screen between layout changes to let the game have the time to save before loading a new layout, but not better.

    Did anyone already have this problem or do you have any idea of what I could do?

    Please help, Healer's Quest rating on iOS is currently between 1.2 and 1.5 on every store as everyone complains about this bug and the game is just unplayable. I really would like to fix it but it seems impossible at this point.

    Thanks for your help!

  • Hi lucid,

    No need to apologize at all! I'll do with the workarounds you suggested or simply remove the effects for the Gamescom build.

    Thanks for your help!