rabidsheep's Forum Posts

  • You can definitely do all of that with Construct 2.

    Parts 1 & 2 are the most simple, as all you have to do is create some local variables for each statistic or value that you want to track (I typically do this by creating an object in the layout view and then adding one from the list on the left), and then after each fight, you add the experience that they got, see if they leveled up, and if they did, then give them X equipment.

    You're going to need to use something like AJAX to connect to your server though and store the data (here is a tutorial on that scirra.com/tutorials/61/ajax-example-with-construct-2). Once you retrieve the data though, you just have an automated system run through the fight (typically a loop until one player is dead, with whichever attack patterns and calculations you want in between).

    Hopefully that helps!

  • I'd also suggest gamasutra.com and Casual Games Connect (you get it free if you're a member of the Casual Games Association, which is free to join as well: http://www.casualgamesassociation.org).

  • I was wondering if anyone knew of a way to allow scaling put to cap it off at a certain amount (such as 2x or something similar)? For example, if I made a game at 480x320 and allowed scaling, I might not want it to go above 960 x 640, because the quality of the graphics quickly deteriorates. Any ideas?

  • The best way that I could think of to accomplish that effect would be to create an invisible sprite with the scroll to behavior, and then have that move on every tick. Then I would check if the player is on-screen each time a movement is made, and if they aren't, then destroy them.

    Hope that helps!

  • I would just do an on collision that pushes the first object back.

    Example:

    if block A collides with block B, then push block A back in the direction it came from

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  • It looks like that applies to the standard license, but if you purchase the extended license ($49) there aren't any limits. So essentially, just buy the $1 and if you're lucky enough that you're getting close to selling 50,000 copies, then just buy the extended license.

  • This thread should help you out:

    scirra.com/forum/making-a-quiz-game_topic50656_post319359.html

    I believe it has an example of a quiz game that you can download in one of the replies as well.

  • Do you want to use webcam controls (i.e. the actual camera) or tilt controls (moving the device). The latter is simple with Construct (I think there is a tutorial that comes with it that shows how that is done), but I don't believe Construct handles using a webcam at this time. If you want to do webcam controls, you will have to add them by hand, and the simplest way that I can think of doing that is by taking advantage of a library like PhoneGap.

  • You could definitely do something like that with Construct 2. Essentially all that it's doing is running through a giant list of math permutations and adding the ones that equal 24 to an array, which it later displays.

  • Thank you everyone for the kind words!

    fluke939   thank you! I'll have to fix that.

  • Hello! My name is Kyle, and I own a haphazard indie game company (EvolvingPoet Media LLC). Like most people here, I hope to one day make a living off of our games, but I'm fine with just having for now.

  • I would try Leadbolt. They offer banner ads and those free app wall things as well. Otherwise, if you want to control Google Adsense a bit without having to put text in your game, you can try putting the keywords that you want targeted within your game's html within it's meta tags.

  • The problem may be with the audio file formats. I find it best to import all audio into the project as a .ogg file and then Construct should convert it into all of the needed formats.

  • I just finished making my first game with Construct 2! Its nothing super special (just a beefed up platform jumping game), but its a finished project, so I'll count it as a victory.

    Here's the link:

    evolvingpoet.com/games/PlayReachForTheStars/playreachforthestars.html