Can you make it so the window size is smaller (my max is 1280x900), or move the text objects to the top/left of the layout so they can be read.
Anyhoo, I changed the window size to 800x600 and all I can read is the "Max Sprite Particles" text. It seems to run fine until it reaches about 1600 and after that the window is not very responsive until it reads about 1700 at which point it crashes to the desktop.
2nd run crashes at about 1200.
3rd at about 1266.
4th at about 1300.
1. It crashes every time, but you can rule out window size as a cause since it crashes with a smaller window too.
2. My specs:
cpu:1.5 ghz intel celron m
gpu:Mobile Intel(R) 915GM
3. I couldn't read to fps text (I'll try to move it into view if it's needed).
Can you give me more of an idea of what the test does? One bug that causes a crash with the physics behavior that has to be worked around is you can only create a certain number (255) of physics objects per tick. It's an arbitrary limit built into the box2d library. If you create any more than 255 physics objects per tick your game will crash to the desktop, so you have to come up with a way to spread the creation over multiple ticks.
-Happy bug hunting.